Friday, July 17, 2009

Reality vs Virtual Reality?

Neuropath Learning has always made it an point to use real-world photographic images and videos, natural sounds and human voices in a real life context. No cartoons, virtual environments or computer generated audio. This unique feature of our product is one of the important things that set us apart from other educational software and learning systems. However, virtual environments have been frequently used for training and skill improvement. Do real and virtual worlds engage the same brain states in human perceivers? That is what a team of research scientists led by Shihui Han set to find out.

They measured brain activity using functional magnetic resonance imaging (fMRI) while subjects watched movie and cartoon clips, simulating real and virtual visual worlds, respectively. Relative to baselines using random static images, the medial prefrontal cortex (MPFC) and the cerebellum were activated only by movie clips of other humans. In contrast, cartoon clips of human and non-human agents activated the superior parietal lobes, while movie clips of animals also activated the superior parietal lobes. Their fMRI findings suggest that the perception of real-world humans is characterised by the involvement of pre-frontal cortex and the cerebellum.
It is important to note that the prefrontal cortex is where most of our cognitive functions such as "working memory" and "executive function"are located in the brain. Our learning programs are packed with hundreds and thousands of images of human faces, especially those of children. Therefore, the Neuropath Learning process must stimulate the developing brain differently from a learning system that uses cartoon and virtual reality. Given that greater stimulation of specific brain regions generally leads to enhanced development of those parts and the functions housed within, our real-world learning system is definite at an advantage when it come to facilitating cognitive development. Use of real-world stimuli is one of the criteria that makes it a true brain based learning program. Which means it is designed around the way the brain is attracted to and retains new and useful information.

Another study, conducted by scientists in Italy, found that watching a video of a real hand moving vs. an animation of a moving cartoon hand stimulated the brain differently.

This team of researchers, led by Daniel Perani, investigated whether observation of actions reproduced in three-dimensional virtual reality would engage perceptual and visuomotor brain processes different from those induced by the observation of real hand actions. Participants were asked to passively observe grasping actions of geometrical objects made by a real hand or by hand reconstructions of different quality in 3D virtual reality as well as on a 2D TV screen. They found that only real actions in a natural environment activated the visuospatial network including the right posterior parietal cortex. Observation of virtual-reality hand actions engaged prevalent visual perceptual processes within lateral and mesial occipital regions. Thus, only perception of actions in reality, maps onto existing action representations, whereas virtual-reality conditions do not access the full motor knowledge available to the central nervous system. They also noted that the degree of realism in the reproduction of the virtual reality hand seemed to have limited effect, in particular in the engagement of right hemispheric structures. This means that virtual reality cannot substitute for reality because they are not processed by the same neural networks.

In other words, if you want to teach someone to tie their shoe laces, you will be far more successful using a real life movie rather than a computer generated graphic animation. Definitely something to keep in mind!

Friday, July 10, 2009

Game Changer

Can digital games, especially well-designed educational games, help reshape our nation’s approach to learning and growing? This question was addressed in a new report by the Joan Ganz Cooney's Center at the Sesame Workshop. The report titled: "Game Changer:Investing in Digital Play to Advance Children’s Learning and Health" specifies how increased national investment in research-based digital games might play a cost-effective and transformative role. It provides recommendations for the media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children’s health and learning.

Digital media have dramatically transformed children’s play. From the preschool years on, millions of American children are actively immersed in play within a new, virtual playground.
Research now offers solid evidence that children learn important content, perspectives, and vital “21st-century skills” from playing digital games.

In their recent review of learning and games, Moving Learning Games Forward, Klopfer, Osterweil, and Salen (2009) categorize different types of learning that are possible with games. For example:

  • Content (from rich vocabulary to science to history)
  • Skills (from literacy to math to complex problem-solving)
  • Creation of artifacts (from videos to software code)

  • Systems thinking (how changing one element affects relationships as a whole)

Research has begun to document a number of powerful potential benefits from digital-media play, including positive social growth (more peer interaction around common interests), cognition (greater motivation to read and solve problems), and health (better understanding of the importance of healthy behaviors, improved self-care skills, more self-confidence and drive
to carry out those skills).

Nine areas of learning and behavior change supported by well-designed interactive games:
  1. Motivation to learn

  2. Perception and coordination

  3. Thinking and problem-solving

  4. Knowledge

  5. Skills and behaviors

  6. Self-regulation and therapy

  7. Self concepts

  8. Social relationships

  9. Attitudes and values
The experts they interviewed said that "our conception of the nature of learning itself needs to fundamentally change". What is literacy and learning today? Is it memorizing a lot of facts, or is it having the capability to maneuver your way through data to find answers to questions that come up in your life? There are so many 9-year-olds who have two or three screens in their personal control at home, and yet at school, we expect children to power down their devices and learn.

When parents and teachers were asked to rate digital media’s potential as an educational tool, they said that they viewed the internet, computer programs, and CD-Roms as having more educational potential than other forms of digital media, likely because they require kids to use their reading and writing skills.

The study concludes by saying " digital games are here to stay and offer the country a rare opportunity to leverage children’s already established enthusiasm in order to reform education and promote healthy development. We know enough about digital games and how they work to recognize their promise. Now we need to invest time and resources to turn this promise into a real “game changer” for America’s children."

At Neuropath Learning we go one step further in providing online computer games for children that foster their critical thinking skills and reinforce important concepts they encounter in the classroom and in the real world. Our interactive learning tools help develop cognitive abilities and executive funtion that is required for success. For more information on our programs, visit our website at http://www.neuropathlearning.com/

Wednesday, July 1, 2009

Project Tomorrow

In the mid-90s, Sun Microsystems executive John Gage founded NetDay, which began as a grassroots campaign in California to wire schools but soon blossomed into a national nonprofit organization. Julie Evans has been running the organization since 2000, when it expanded its mission beyond one-day "electronic barn-raising" efforts connecting neighborhood schools to the internet and started helping schools integrate technology effectively into the curriculum. In 2008 Julie Evans was recognized as one of "Ten Who've Made a Difference in Educational Technology". Last year, NetDay merged with a California-based science education group to become Project Tomorrow.

Under Evans' leadership, the group has made its biggest impact through a series of annual surveys, called "Speak Up." These surveys aim to collect students', teachers', and parents' views on science, math, and technology, and how to improve education for the 21st century. Since 2003, more than 850,000 K-12 students and their teachers and parents have participated in the annual online Speak Up surveys, and the surveys' findings have helped shape ed-tech policy at the federal, state, and local levels.

Here are two videos from Project Tomorrow which address LEARNING IN A GLOBAL AGE. The needs of students cannot be confined to the walls of a school building anymore; online learning and even hands on learning outside the school are now necessary to make students sucessful in life. At Neuropath Learning we noticed these gaps a while ago and have been working hard to provide students with opportunities for online learning and testing at an early age.
A new study, Learning in the 21st Century: 2009 Trends Update reports this demand for more online learning by students, as well as the online learning practices of schools today and identifies future needs. Parents believe the goal of science education is to provide critical thinking skills and creative problem solving and this is the goal of our educational products and services also.

This first video identifies a disconnect between students and educators in the use of technology in education and how schools are failing to provide students with life skills. Watch Julie Evans, Project Tomorrow CEO Speak Up in Learning to Change, Changing to Learn.



In this second video students speak up to President Obama about how to improve their schools. They have many great ideas and envision some of the same changes that we believe in need to occur. It is very inspiring to hear what they have to say.



Finally here is a slideshow of the 2007 survey showing what is lacking in science education today and what is needed to prepare and motivate student for careers in science and technology.

Tuesday, June 23, 2009

Standard IQ Test Undervalues People With Autism

A recently published Canadian study has demonstrated that people with autism use more visual processing to solve questions on a nonverbal intelligence test and can find the correct answers faster than people without the disorder! Hopefully these findings will now change how people with autism are taught. At Neuropath Learning we have always believed that children know more than they are given credit for and because of the existence of multiple intelligences we feel we cannot gauge intelligence by using the same standardized IQ test for everyone. We often meet parents and teachers who believe that the activities in our programs may be too challenging for their child/students. However, given the chance - the children usually prove them wrong. This is because our programs offer visual learning and problem solving activities. This research study once again reinforces that autistic children learn and understand differently than other children. They have a different skill set, but can learn a lot. Even though they are limited due to their disability, autistic children can really surprise you when it comes to how much knowledge they can retain. Here are more details of the study.

FRIDAY, June 19 (HealthDay News) -- The most commonly used test to measure intelligence is underestimating the intellectual potential of autistic people, new research suggests.
People with autism often struggle with the verbal portions of the Wechsler Adult Intelligence Scale, the test most often used to measure IQ, researchers said.
But when given another test of abstract reasoning abilities, the Raven's Standard Progressive Matrices, autistic people not only had scores equal to those of their non-autistic counterparts, but they answered the questions, on average, as much as 42 percent more quickly. Study participants were specifically asked to complete patterns in the Raven's Standard Progressive Matrices (RSPM) – a test that measures hypothesis-testing, problem-solving and learning skills". An image from the test is is shown here. On the Raven's test, autistic participants scored, on average, 30 percentage points higher than would have been predicted by their scores on the Wechsler scale, according to the study, in the June issue of Human Brain Mapping.
Also, MRIs done during the testing showed that autistic people had more activity in different areas of their brains than those without autism.
"While both groups performed Raven's Standard Progressive Matrices (RSPM) test with equal accuracy, the autistic group responded more quickly and appeared to use perceptual regions of the brain to accelerate problem solving," said Isabelle Soulieres, a post-doctoral fellow at Harvard University and the study's lead author. "Some critics argued that autistics would be unable to complete the RSPM because of its complexity, yet our study shows autistics complete it as efficiently and have a more highly developed perception than non-autistics."
The researchers said the findings have implications for the way in which autistic children are educated.
"When we do the Wechsler test, which is the one that is done in clinical settings, there is a big chance that we underestimate the education potential of autistics," Soulieres said. "If you underestimate someone's potential, you will have less hope and you will lower your goals for this person. … We should make the bet they are more intelligent than they show us on the Wechsler test."
For the study, 15 autistic people ages 14 to 36 were matched with 18 people without autism. Based on their preliminary results on the Wechsler test, all participants had an IQ between 81 and 131, or generally between the low and high end of the normal range.
Each participant was then given the Raven's Standard Progressive Matrices, a 60-item test of abstract reasoning ability. The questions, which are highly visual in nature, ask participants to identify the next sequence of a larger pattern or the missing segment of complex geometric shapes.
During the test, MRIs indicated that people with autism showed more activity in the left cuneus, a region of the brain's occipital cortex thought to be involved with updating working memory and making comparisons among visual images, according to the study.
Compared with people without autism, autistic people showed less activity in areas of the prefrontal cortex of the brain that are thought to be involved in manipulation and integration of information in working memory, managing difficult tasks and evaluating the correctness of responses.
When it came to their answers, those with and without autism who scored the same on the Wechsler test also had similar scores on the Raven's test. But those with autism answered figural questions 23 percent more quickly and analytic questions 42 percent more quickly.
"This study bolsters our previous findings and should help educators capitalize on the intellectual abilities of autistics," said senior researcher Dr. Laurent Mottron, a professor of psychiatry at the University of Montreal. "The limits of autistics should constantly be pushed, and their educational materials should never be simplified."
Autism is marked by repetitive behaviors, problems with verbal or non-verbal communication and social difficulties. Because the condition has a wide range of symptoms and degrees of severity, autism is now often referred to as autism spectrum disorders, said Brenda Smith Myles, chief of programs for the Autism Society of America.
Previously, many experts believed that as many as 70 percent of people with autism also had cognitive and other learning disabilities. But recently, researchers have been finding that perhaps only half do, Myles said.
Studies such as this one show that people with autism are able to problem solve and that visual learning might be more helpful than auditory or language-based learning.
Still, she said, there's a need for more studies to assess how best to put such knowledge into practice in the real world to help autistic people succeed in school and employment.
"What we need are more studies that take this information and apply it in a classroom or community setting," Myles said. "This does not tell us what a child will do in a third-grade classroom or what an adult will do in a workplace."

Wednesday, June 17, 2009

Computerized COGNITIVE TRAINING: Preparing kids for school

Playing special computer games has been shown to help prepare kids for school. Psychologists at the University of Oregon designed games to train the network of brain areas involved in attention which undergoes important development between ages 3 and 7. The team of researchers was led by Dr. Michael Posner is a prominent scientist in the field of cognitive neuroscience.

At issue is "executive attention," or the ability to tune out distractions and pay attention only to useful information. Posner explains, “We human beings can regulate our thoughts, emotions, and actions to a greater degree than other primates. For example, we can choose to pass up an immediate reward for a larger, delayed reward. We can plan ahead, resist distractions, be goal-oriented. These human characteristics appear to depend upon what we often call ‘self-regulation’. All parents have seen this in their kids. Parents can see the remarkable transformation as their children develop the ability to regulate emotions and to persist with goals in the face of distractions.”

“It's important, particularly in child development, for the child's ability to regulate their thoughts and to control their emotions," says Posner. "This executive network, which tends to control the child's emotions, also allows them to continue to work on a particular task." There's great individual variation among healthy children and adults, and problems with this particular attention-paying neural network might be one of many factors involved in attention deficit hyperactivity disorder, or ADHD.

What is exciting these days is that progress in neuroimaging and in genetics make it possible to think about self-regulation in terms of specific brain-based networks.

Dr. Posner has been interested in how the attention system develops in infancy and early childhood.

One of his major findings is that there is not one single "attention", but three separate functions of attention with three separate underlying brain networks: alerting, orienting, and executive attention.

1) Alerting: helps us maintain an alert state. This involves the norepinephrine system, arising in the locus coeruleus and activating centers in the frontal and parietal lobes.

2) Orienting: focuses our senses on the information we want. It involves areas of the parietal lobe and frontal cortex, and seems to be particularly affected by the neuromodulator, acetylcholine.

3) Executive Attention: regulates a variety of networks, such as emotional responses and sensory information. It’s called the “executive” because it interacts with many other brain networks in regulating their activity. This is clearly correlated with academic performance. This network involves frontal structures such as the anterior singulate and lateral prefrontal cortex, as well as the basal ganglia.

Note that “executive attention” is different from “executive function”. Executive functions are goal-oriented. Executive attention is just the ability to manage attention towards those goals, towards planning. Both are clearly correlated. Executive attention is important for decision-making (how to accomplish an external goal) and with working memory (the temporary storage of information).

The development of executive attention can be easily observed both by questionnaire and cognitive tasks after about age 3–4, when parents can identify the ability of their children to regulate their emotions and control their behavior in accord with social demands.

Posner and his research team were interested in seeing whether, with a certain amount of training, they might be able to improve the efficiency of the network in children at the age when the network is developing.

The researchers studied groups of children age 4 to 6. Posner and his colleagues recruited 49 kids in the younger group and 24 in the older group. The children received intelligence and attention testing while most of them wore sensor nets on their heads to measure electrical signals on the brain's surface. Then, the children were randomly assigned to receive attention training or no training. Those in the training group were given increasingly difficult attention tasks.

The training was adapted from tasks that increase attention control in monkeys. "Training programs designed to teach monkeys to go into outer space and work on NASA experiments involved teaching those monkeys to resolve conflict between different thoughts. And that's a very important aspect of the executive attention network. So we decided we would adopt those training programs for children," Posner explains.

The children were asked to use a control device, like a game joystick, to move a cursor on a screen to the larger of two groups of objects. But a conflict was sometimes created by making the larger group have a lesser value, for example, the larger group was made up of lots of number 2's, while the smaller group consisted of number 7's. "So there's a conflict between going to the larger number of items and going to the larger digit," Posner says, "and the children are taught to resolve that conflict." In another task, children moved a cartoon cat across a computer screen using a joystick to keep the cat out of expanding muddy areas.

Using caps wired with electrodes the team recorded children’s brain waves at the beginning and at the end of the study. After training, all the children were again tested on intelligence and attention.

Researchers recorded in Proceedings of the National Academy of Sciences that the network became more efficient after just 5 training sessions. These findings have since been replicated in similar experiments by Spanish researchers.

After the training, Posner reported that 6-year-olds showed a pattern of activity in the anterior cingulate similar to that of adults. “Part of the network developed a more mature response, meaning it looked more like the adult subjects that we’ve also run in these experiments.” Posner said.

The researchers found that even this brief attention training improved one measure of IQ involving non-verbal reasoning. They also show clear post-training improvement on the Kaufman Brief Intelligence Test (KBIT) and in overall IQ, compared with controls. This suggests that they were not only able to train, but that they were able to get generalization--because the KBIT was different from anything they used in the training.

The brains of the 6-year-olds showed significant changes after the computer training compared with untrained playmates who watched videos. The researchers believe this shows that it is possible to train the executive attention network.

Brain regions activated in the 4-year-olds by attention training overlapped with those previously tied to IQ , Posner says. That neural intermingling toward the front of the brain could explain why average intelligence scores rose 6 points among 4-year-olds after attention training, compared with a 1-point increase for untrained 4-year-olds, he suggests. Trained 4-year-olds displayed a much narrower advantage on an attention test.

Among 6-year-olds, training yielded a slight IQ-score advantage but a marked gain in attention control, also called executive attention. During testing, trained kids in this group showed strong neural responses toward the back of the brain, whereas untrained kids displayed predominantly frontal-brain activity, perhaps reflecting conscious effort.

DNA testing examined a gene that influences transmission of the chemical messenger dopamine. Posner's findings indicated that 6-year-olds bearing one form of the gene displayed the poorest attention control before the training and the most improvement with training. In other words, children who were the most inattentive gained the most from the program. The gene variant had been previously linked to an outgoing temperament.

WATCH A VIDEO OF THE STUDY REPORT

For Posner, the findings hold exciting implications not just for helping children with attention-deficit problems, but for generally improving young children's education. He is now now calling on educators at conferences and in his book, "Educating the Human Brain," to consider teaching attention in preschool.

"We should think of this work not just as remediation but as a normal part of education," said Posner. "Attention plays a very important role in acquisition of high-level skills, and if attention is trainable, it becomes attractive for preschool preparation." Posner says that early childhood educators should pay attention to improving attention. Their research has important implications for schools, which are charged with educating an increasing number of students with attention disorders. If children entering school have better attention skills, then that allows them to absorb information better. That can increase their later attention and things could spiral. So, very small changes might turn out to be really quite important in the life of the child.

This type of cognitive training using computer games is in actual fact re-wiring the brain by building long range connections between different parts of the brain. For example, there is a type of neuron, named the Von Economo neuron, which is found only in the anterior cingulate and a related area of the anterior insula, very common in humans, less in other primates, and completely absent in most non-primates. These neurons have long axons, connecting to the anterior cingulate and anterior insula, which is part of the reason why we have Executive Attention. Neural networks like this are what enable specific human traits such as ‘effortful control’ which is a higher-order temperament factor consisting of attention, focus shifting, and inhibitory control - both for children and adults. A common example of this is how you often may make plans that you do not follow through with. Effortful control has been shown to correlate with the scores on executive attention at several ages during childhood, and imaging studies have linked it to brain areas involved in self-regulation. Good parenting has been shown to build good effortful control, so there are clear implications from this research.

Several training programs have been successful in improving attention in normal adults and in patients suffering from different pathologies. With normal adults, training with video games produced better performance on a range of visual attention tasks. There is no ceiling for abilities such as attention. The more training, even with normal people, the higher the results. Training has also led to specific improvements in executive attention in patients with specific brain injury.

With the global advent of brain-based education, Posner noted, such work has garnered increased support from national and international governments and nonprofit groups.

"These efforts are bringing together a platform where new findings about the brain--in literacy, numeracy and attention--can yield new interventions," says Posner. "We are on the threshold of important developments in education."

Dozens of schools nationwide are already incorporating some kind of attention training into their curriculum. And as this new arena of research helps overturn long-standing assumptions about the malleability of this essential human faculty, it offers intriguing possibilities for a world of overload.

"If you have good attentional control, you can do more than just pay attention to someone speaking at a lecture, you can control your cognitive processes, control your emotions, better articulate your actions," says Amir Raz, a cognitive neuroscientist at McGill University who is a leading attention researcher. "You can enjoy and gain an edge in life."

A parallel line of investigation is based on the close link between attention and memory. "Working memory" is the short-term cognitive storehouse that helps us recall a phone number or the image of a landscape; this type of memory is integral to executive attention. Tapping into this link, cognitive neuroscientist Torkel Klingberg of Sweden's Karolinska Institute devised computer software to improve executive attention by training working memory in teens and pre-adolescents with attention-deficit/hyperactivity disorder. Using a training program he calls "RoboMemo," Klingberg has helped children improve their working memory and complex reasoning skills, according to studies published in the Journal of the American Academy of Child and Adolescent Psychiatry, among other publications. This appears to pay off in attention as well. The children were also reported to be less impulsive and inattentive by their parents.

Christopher Lucas of New York University, one of the US researchers using Klingberg's software, used the RoboMemo training program to boost the visuospatial memory of a group of children, and found that as this type of working memory improved, they became more focused and compliant. Most encouraging is that this training was associated with an increase in positive behavior above and beyond medication and behavior treatments already in place.

Children differ in their attentional preferences, and in their capacity to regulate attention. Dr. Posner is currently working on a long-term study to train children at age 5 and then follow-up over the years, compared to a control group. They would like to track those kids over time and see what happens. For example, they will examine whether or not an early intervention might translate into a "snowball effect" of higher levels of cognitive and school performance. Posner's team is also studying attention training with preschoolers who have symptoms of attention-deficit hyperactivity disorder (ADHD). Some of their initial findings are reported here. Their experience in is that attention training can be adapted successfully for preschoolers, and has promising evidence as an intervention for children at-risk for or diagnosed with ADHD.

It is clear that executive attention and effortful control are critical for success in school. Will they one day be trained in all pre-schools? Dr Posner says “It sounds reasonable to believe so, to make sure all kids are ready to learn.” And that is what we believe too.

With Neuropath Learning programs you can now make this future a reality! Our programs provide cognitive training of all sorts: attention training, executive function training, working memory training, visuo-spatial training and verbal/auditory training. We have seen improvements of language abilities, academic performance and positive behavioral outcomes result from use of our programs. Register for a free trial today!

References:

1. Training, maturation, and genetic influences on the development of executive attention. Rueda MR, Rothbart MK, McCandliss BD, Saccomanno L, Posner MI. Proc Natl Acad Sci USA. 2005 Oct 11;102(41):14931-6.

2. Computerized training of working memory in children with ADHD--a randomized, controlled trial. Klingberg T, Fernell E, Olesen PJ, Johnson M, Gustafsson P, Dahlström K, Gillberg CG, Forssberg H, Westerberg H. J Am Acad Child Adolesc Psychiatry. 2005 Feb;44(2):177-86.

3. A randomized controlled of two forms of computerized working memory training in ADHD. Christopher Lucas, M.D., M.P.H., Howard Abikoff, Ph.D., Eva Petkova, Ph.D., Weijin Gan, M.S., Solomon Sved, Lindsey Bruett, Brittany Eldridge, B.A. Meeting of the American Psychiatric Association, May 2008

4. “Distracted: The Erosion of Attention and the Coming Dark Age," by Maggie Jackson. June 2008

2. Posner Interviews:

Video: http://www.livescience.com/common/media/video/player.php?videoRef=attentiontraining

Photos: University of Oregon

Monday, June 8, 2009

Interview with Craig Evans of Autism Hangout

Craig Evans of Autism Hangout invited me for a SKYPE interview last week to share our company's products and services with the Autismhangout community. Here is the recording of the that interview. If you have any questions about anything mentioned in the interview or would like to find out more please e-mail me at sutapa@neuropathlearning.com


Tuesday, May 19, 2009

Differentiated Instruction Tools

More and more people are realizing that a one-size-fits-all, group learning approach in schools is not working. So "Differentiated Instruction" is slowly gaining ground as parents and educators are acknowledging different learning styles and the existence of multiple intelligences.

Differentiated instruction is an important consideration in all classrooms but especially so in the special education setting. Although teachers understand this, they often do not have the time and resources to implement it. Neuropath Learning has developed programs that are designed to help teachers offer Differentiated Instruction in both the mainstream classroom and the special needs classroom. These products are computer based interactive software that are accessible online. Multimedia learning tools can pair visual, auditory and written information to teach and reinforce important concepts in language and math as well as promote cognitive development in a way that books cannot. Information is presented in various different ways through many types of "learning activities" in our programs. Students are allowed to interact with the program one-on-one and get immediate feedback and rewards for their achievement. It is important to note that all of the multimedia presented to the children are reality based, natural sounds and pictures - none of it is computed generated, cartoons or fantasy.

Early Mind Matters is our program for ECE (early childhood education) and Special ed. This program guides students through a series of cognitive learning activities and their performance is tracked in real time. The program then generates a report of cognitive abilities and disabilities of each child. This type of information is valuable for developing an IEP (special ed) and to identify and bridge gaps in knowledge or understanding early on (ECE). The program also offers cognitive training through successive rounds of student interaction with these activities to further develop and improve 47 different cognitive skills. Moreover, the Early Mind Matters program can be customized for each child's individual needs - for example if more cognitive training activities are required to correct a particular deficit we provide additional relevant activities from our extensive database. Using this program a teacher can evaluate all of his/her students at the same time and get individual read outs of each child’s strengths and weaknesses. If you'd like to know more information about this program please go to www.neuropathlearning.com. You can register up to 5 students in your classroom for a free trial.

Neuropath Learning also offers a program called Knowledge First that can be used in mainstream classrooms. Both Knowledge First and Early Mind Matters follow the same principles of brain based learning and evaluation. They are based on years of scientific research on how the brain is attracted to and retains new and useful information. Knowledge First assesses both cognitive and academic performance of each child in specific subject areas at the elementary school level. You can find demos of all of our programs on the neuropathlearning.com website. Many teachers have successfully used data coming from the Knowledge First program to address specific learning issues for children in their class. They have also designed their curriculum and teaching methods around the content in the Knowledge First program to further the gains. Knowledge First has consistently helped schools improve state wide test scores significantly year after year. This is due to a combination of cognitive training that brings about "learning readiness", differential instruction, and a better understanding of each child's capabilities and deficits. 

Finally -  for neurotypical preschoolers and kindergartners we have a program called Be School Ready - that again works on the same principles of differentiated instruction and cognitive learning. Our programs can be used in series - Early Mind Matters, followed by Be School Ready and then Knowledge First to help developmentally delayed children integrate into the mainstream classroom.

What sets our programs apart from other educational/assessment software manufacturers is that we continually work with teachers, orienting, guiding, training and supporting them throughout the process. With Early Mind Matters for example, each child's performance data is periodically analyzed and an individualized report for each child is provided to the teacher. We are always working to improve our products and develop new ones. All upgrades are immediately available to users as it is entirely web based.

We believe that there is no such thing as a "standardized brain" so why should there be standardized learning and testing???