<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1769847042766212960</id><updated>2011-10-04T08:59:19.391-07:00</updated><category term='computer games'/><category term='special education'/><category term='language'/><category term='cognitive gains'/><category term='educational technology'/><category term='video games'/><category term='learning'/><category term='brain development'/><category term='autism'/><title type='text'>Neuropath Learning</title><subtitle type='html'>Welcome to Neuropath Learning's Neuroeducation blog - your source for all the latest research on the science of learning. Empowering you with an understanding of how young brains learn and how Neuropath Learning programs work. Get wired for 21st century learning!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-3383609924824703292</id><published>2011-01-06T16:30:00.000-08:00</published><updated>2011-01-06T16:36:09.244-08:00</updated><title type='text'>To prepare kids for the 21st century we need to engage them with technology</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_A-ZVCjfWf8?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_A-ZVCjfWf8?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-3383609924824703292?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/3383609924824703292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=3383609924824703292' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/3383609924824703292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/3383609924824703292'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2011/01/to-prepare-kids-for-21st-century-we.html' title='To prepare kids for the 21st century we need to engage them with technology'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-4675861249017261811</id><published>2010-03-11T12:55:00.000-08:00</published><updated>2010-03-11T14:16:09.641-08:00</updated><title type='text'>21st Century Learning</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S5laxPc1CbI/AAAAAAAAALE/QmU6QdsiwlA/s1600-h/world_700.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 234px; FLOAT: left; HEIGHT: 137px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447485026288863666" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S5laxPc1CbI/AAAAAAAAALE/QmU6QdsiwlA/s320/world_700.jpg" /&gt;&lt;/a&gt; &lt;em&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;"To Present their Gift of Human Imagination, Each Child Needs Hope and the Creative Capacity Earned From Real World Experience to Realize Their Potential"&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000099;"&gt;- &lt;/span&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Gary Andersen, founder Neuropath Learning.&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Today’s students are digital learners – they literally take in the world via the filter of computing devices: the cellular phones, handheld gaming devices that they take everywhere, plus the computers, TVs and game consoles at home. Young people, aged 8-18, mainline electronic media for more than six hours a day on average. Many are multitasking – listening to music while surfing the web, or instant-messaging friends while playing a video game. Less than 1% of the world’s new information that is being created ends up on paper.&lt;br /&gt;&lt;br /&gt;This is a dramatic departure from the industrial model of our youth gathering knowledge. It is abandonment, finally, of textbook-driven, teacher-centered, paper and pencil schooling. It means a new way of understanding the concept of authority delivered "knowledge" and a new definition of what it takes to "educate a student". There is a need to discover a new way of designing and delivering the curriculum that is required to shape a child’s brain for their future. Schools must go from "buildings" to "nerve centers" with walls that are porous and transparent, connecting teachers, students and the community to the wealth of knowledge that exists in the world. Teachers must change from their primary role as a dispenser of information to an orchestrator of learning and helping individual students turn information into knowledge, and knowledge into abilities. Success in the 21st century requires knowledge generation and application; not just information delivery. Schools need to create a "culture of inquiry" with a focus on assessment of the individual.&lt;br /&gt;&lt;br /&gt;By and large, a learner is a young person who goes to school, spends 12 years of their life in certain courses, received passing grades and 50% leave by graduating. Today, Neuropath Learning sees learners in a new context:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;First &lt;/strong&gt;– We maintain student interest by helping them see how the things they are learning prepares them for life in the real-world.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Second&lt;/strong&gt; – We build curiosity, success, common sense and a thinking capacity which are all fundamental to the building of lifelong learning.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Third&lt;/strong&gt; – We are certain that the development of the child’s brain is being prepared with the neurological structure that allows the child to be self-motivated and mentally prepared to be a responsible citizen.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fourth&lt;/strong&gt; – We excite learners to build and earn hope and success and become even more resourceful as they pursue their life story.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_f51ELUMVisI/S5lqy8JRVwI/AAAAAAAAALs/3QI0ZH3fPHI/s1600-h/focused.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 290px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447502647652341506" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/S5lqy8JRVwI/AAAAAAAAALs/3QI0ZH3fPHI/s400/focused.jpg" /&gt;&lt;/a&gt; So what will schools look like, exactly? What will the curriculum look like? How will this 21st century curriculum be organized, and how will it impact the way we design and build schools, how we assess students, how we purchase resources, how we acquire and utilize the new technologies, and what does all this mean for us in an era of standardized testing and accountability?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Neuropath Learning 21st Century Perspective&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Twenty-first century curriculum has certain critical attributes. It is interdisciplinary, project-based and research-driven, based on student performance. It is connected to the community – local, state, national and global. Sometimes students are collaborating with people around the world in various projects. The curriculum incorporates higher order thinking skills, creative desire, use of technology and multimedia, the multiple literacies of the 21st century and real time assessments.&lt;br /&gt;&lt;br /&gt;The classroom is expanded to include the greater community. Students are self-directed and work both independently and interdependently. The curriculum and instruction are designed to challenge all students and provides for the differentiation of each student.&lt;br /&gt;&lt;br /&gt;The curriculum is not textbook-driven or fragmented, but is thematic, project-based and integrated. Skills and content are not taught as an end in themselves, but students learn them through their research and application in their projects. Textbooks, if they have them, are just one of many resources.&lt;br /&gt;&lt;br /&gt;Knowledge is not memorization of facts and figures, but is constructed through research and application, and then connected to previous knowledge, personal experience, interests, talents and student interests. The skills and content become relevant and needed as students require this information to complete their projects. The content and basic skills are applied within the context of the curriculum and are not ends themselves. Creating within the child’s brain the ability for, flexibility of thinking, ability to synthesize ideas and also to learn from failures.&lt;br /&gt;&lt;br /&gt;Assessment moves from regurgitation of memorized facts and disconnected processes to demonstration of understanding through application in a variety of contexts. Real-world audiences are an important part of the assessment process, as is self-assessment.&lt;br /&gt;Students find their voices as they create projects using multimedia and deliver these products to real-world audiences, realizing that they can make a difference and can influence others. They learn what it is to be a contributing citizen and carry these citizenship skills forward throughout their lives.&lt;br /&gt;&lt;br /&gt;As a result, standardized test scores are higher. This is because students have acquired the necessary neurological development, thinking skills and knowledge in a meaningful, connected way with the real-world useful understanding stored in long term memory. Students actually know the content on a much higher level of understanding, and they have developed their basic skills by constant success throughout the duration of our programs. Students learn that through collaboration and competition they can work together to make their world a better place.&lt;br /&gt;&lt;br /&gt;There is much more to consider. There is no "one size fits all" or "one style fits all" blueprint. Each school should be designed with the students and the goals of the individual, school and community in mind. However, there are some basic things that should considered.&lt;br /&gt;A school will want to stay away from the traditional design which has students constantly isolated in small classrooms. Those school facilities were designed for the emerging industrial age of the 19th century, and were based on a factory model and a 100 year old management system.&lt;br /&gt;First of all, the design takes into account the kind of spaces needed by students and teachers as they conduct their investigations and implement their projects. Spaces will be needed for large groups, small groups and for independent work. There should be plenty of wall space and other areas for displaying student work. This includes a place where the parents and community can gather to watch student performances as well as a place where they can meet for discussions. There also needs to be access to a virtual space where multimedia projects can be showcased and peers, mentors, parents and community can comment on successes, exchange ideas and collaborate virtually.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Changes in the Way Students Learn&lt;/strong&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_f51ELUMVisI/S5lqQYVxMyI/AAAAAAAAALc/tcx8Cx-iDZA/s1600-h/changes_chart.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 327px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447502053925532450" border="0" alt="" src="http://2.bp.blogspot.com/_f51ELUMVisI/S5lqQYVxMyI/AAAAAAAAALc/tcx8Cx-iDZA/s400/changes_chart.jpg" /&gt;&lt;/a&gt; Our challenge is to encourage, connect and foster learning throughout a child’s day. How do we help children make sense of all the information and experiences in their lives? How do we ensure that all children have opportunities to reach their full potential in a competitive world where thinking skills are the most important asset of a society?&lt;br /&gt;&lt;br /&gt;Our thoughts are that in order to create change in education all stakeholders must be on board. One of the main obstacles as we see it is the enormous resistance to change. There have been many movements to create change in our educational system, all fraught with conflict. Some of the current efforts are trying to create change without actually changing; they are trying to take attributes of the 21st century and force them into the 19th and 20th century ways of designing and delivering education. That simply will not work.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S5lpX7VGYBI/AAAAAAAAALU/-eZWbx76v2g/s1600-h/Development.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 296px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447501084065423378" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S5lpX7VGYBI/AAAAAAAAALU/-eZWbx76v2g/s400/Development.jpg" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-4675861249017261811?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/4675861249017261811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=4675861249017261811' title='34 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4675861249017261811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4675861249017261811'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2010/03/21st-century-learning.html' title='21st Century Learning'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/S5laxPc1CbI/AAAAAAAAALE/QmU6QdsiwlA/s72-c/world_700.jpg' height='72' width='72'/><thr:total>34</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-1871601561941201814</id><published>2010-03-11T11:48:00.000-08:00</published><updated>2010-03-11T12:33:52.557-08:00</updated><title type='text'>What is Neuropath Learning?</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/S5lRLC97GFI/AAAAAAAAAK8/9_1EUsxeAqc/s1600-h/neuropath_learning.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 251px; FLOAT: left; HEIGHT: 168px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447474474498332754" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/S5lRLC97GFI/AAAAAAAAAK8/9_1EUsxeAqc/s400/neuropath_learning.jpg" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;color:#000099;"&gt;&lt;strong&gt;N&lt;/strong&gt;&lt;/span&gt;&lt;a style="COLOR: rgb(42,93,176)" href="http://www.neuropathlearning.com/" target="_blank"&gt;&lt;span style="color:#000099;"&gt;&lt;strong&gt;europath Learning&lt;/strong&gt; &lt;/span&gt;&lt;/a&gt;is an education company that has created a series of 21st century early learning programs that develop critical thinking skills in young minds.&lt;br /&gt;Neuropath Learning currently offers three online learning programs for elementary schools that can be easily incorporated into existing curriculum. These programs provide stimulus for knowledge application and synthesis, thinking strategies, social emotional development and cognitive growth that are relevant to the child and directly related to the context of the real world. The programs are designed to stimulate development of both left and right hemispheres of the brain in an attempt to create a more balanced and efficient brain. These programs also provide teachers with a tool for formative assessment of 21st century skills as well as academic standards.&lt;br /&gt;&lt;br /&gt;&lt;a style="COLOR: rgb(42,93,176)" href="http://www.neuropathlearning.com/" target="_blank"&gt;Neuropath Learning&lt;/a&gt; programs are intended to be used for data-driven-decision-making which make them powerful RTI (response to intervention) tools for educators.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.neuropathlearning.com/"&gt;Neuropath Learning &lt;/a&gt;&lt;strong&gt;programs are:&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://neuropathlearning.com/EMMmainpage.html"&gt;Early Mind Matters:&lt;/a&gt;&lt;/strong&gt; Special education and early education learning and assessment program. The EMM program assesses both perceptual skills as well as cognitive skills. It screens for visual processing and auditory processing problems as well as testing and training reasoning and thinking abilities.Some basic literacy and math skills are covered by this program but minimal reading skills are required to play the game. What is emphasized is the social/emotional and behavioral development of the child. This multimedia interactive software offers an alternative learning and testing environment for children who may or may not do well with traditional schooling. Student data from this program allows parents, teachers and caregivers to pinpoint with clarity where deficiencies in abilities or understanding may lie. Repeated practice of the weak skills through the use of this program also strengthens these skills. If cognitive weakness is the root of a particular student's learning or reading struggles, then cognitive testing and training is clearly the most promising approach to provide both immediate and long term answers. It is the only choice specifically designed to overcome barriers and unlock potential. EMM targets and strengthens cause/weakness.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://neuropathlearning.com/bsrmain.html"&gt;Be School Ready&lt;/a&gt;:&lt;/strong&gt; A preschool program designed to prepare children for kindergarten. Children using BSR get both an academic boost and a cognitive boost. Students who enter kindergarten ahead, stay ahead. BSR covers key early literacy and language skills, social skills and provides the child's brain with a broad array of stimuli required for proper development of essential skills. Children are engaged, they learn to focus, listen and attend better as well as build their memory capacity. In short BSR develops the fundamental skills required for efficient learning to occur. BSR is both a learning and assessment program. The early developmental data is important to preschool teachers and parents who often cannot gauge how much a child can do or know simply because they are not capable of taking a written test yet. BSR is entirely reality based with natural images, sounds and real human voices and has no "cartoon" visuals or computer generated audio content.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://neuropathlearning.com/KFmain.html"&gt;Knowledge First:&lt;/a&gt;&lt;/strong&gt; This is a three part series of programs suitable for K-3 students, each one more advanced than the last. Students of all abilities can benefit from the Knowledge First. It identifies and corrects learning gaps in poor performing students and takes high performing students to an even higher level. Cognitive and academic exercises provide various problem solving challenges that motivate students to keep pushing the limits of their mind. These effective multimedia games build the parts of the brain involved in decision making, judgement and emotional intelligence. Cognitive capacity, including speed of reasoning, working memory are trained. Application of knowledge is demonstrated in the real world context, showing how it relates to the child. Learning productivity is greatly improved when Knowledge First programs are implemented in schools. Both right brain visual-spatial thinking strategies as well as left brain auditory-sequential thinking strategies are developed in the child brain through the use of this program which leads to better problem solving, critical thinking skills and creativity. Knowledge First covers state and national academic standards in literacy, language and math. It builds the reasoning and logical thinking skills that are required in science and math. KF data shows teachers and schools, a students strengths as well as their weaknesses and provides a comprehensive measurement of their abilities.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_f51ELUMVisI/S5lPz3tPkqI/AAAAAAAAAK0/zKEQ3tVAi9o/s1600-h/cognitive.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5447472976826962594" border="0" alt="" src="http://2.bp.blogspot.com/_f51ELUMVisI/S5lPz3tPkqI/AAAAAAAAAK0/zKEQ3tVAi9o/s400/cognitive.jpg" /&gt;&lt;/a&gt; &lt;a href="http://www.neuropathlearning.com/"&gt;Neuropath Learning &lt;/a&gt;has shown that using this online learning environment, all children can learn. Students using the programs are noticeably more engaed than by any other learning process. School districts in Washington state and California have successfully used &lt;a href="http://neuropathlearning.com/"&gt;Neuropath Learning&lt;/a&gt; programs to close the achievement gap, effectively teach ESL/ELL, mainstream special education students and raise gifted learners. &lt;a href="http://neuropathlearning.com/"&gt;Neuropath Learning &lt;/a&gt;is partnering with cities to provide community wide access to our programs. This model is also under consideration for state-wide implementation. In 2010, an elementary school principal who has been using &lt;a href="http://neuropathlearning.com/"&gt;Neuropath Learning &lt;/a&gt;programs in her school for several years, received a national award from US secretary of Education, Arne Duncan, for closing the achievement gap at her school. &lt;a href="http://neuropathlarning.com/"&gt;Neuropath Learning &lt;/a&gt;is also building exciting new partnerships with national leaders in 21st century education reform. Visit the Neuropath Learning website for more information, demos of the programs, sample data charts and content related information on the learning and assessment activities today!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-1871601561941201814?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/1871601561941201814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=1871601561941201814' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/1871601561941201814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/1871601561941201814'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2010/03/what-is-neuropath-learning.html' title='What is Neuropath Learning?'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f51ELUMVisI/S5lRLC97GFI/AAAAAAAAAK8/9_1EUsxeAqc/s72-c/neuropath_learning.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-6907228179746569935</id><published>2010-02-19T15:58:00.000-08:00</published><updated>2010-02-26T16:27:44.903-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='brain development'/><category scheme='http://www.blogger.com/atom/ns#' term='educational technology'/><category scheme='http://www.blogger.com/atom/ns#' term='computer games'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='cognitive gains'/><title type='text'>Gaming Brains Gain</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_f51ELUMVisI/S4MjjTWtKdI/AAAAAAAAAJs/Z7VmFR01Qq8/s1600-h/surgeon-video-game-3.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 189px; FLOAT: left; HEIGHT: 249px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441231864191592914" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/S4MjjTWtKdI/AAAAAAAAAJs/Z7VmFR01Qq8/s400/surgeon-video-game-3.jpg" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;"&gt;J&lt;/span&gt;ust as we shape our tools, our tools shape us. They change our capabilities and our expectations—and can change how we perceive the world. Now, as the 40th anniversary of the Internet slips by, researchers are asking how new and powerful digital technologies are transforming the brains that use them.&lt;br /&gt;&lt;br /&gt;The last few months has witnessed many important research findings on the benefits of video gaming:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Video gaming improves visual perception, processing and attention.&lt;/li&gt;&lt;li&gt;Internet use engages more neural circuitry than book reading in the digital generation&lt;/li&gt;&lt;li&gt;Sizes of three structures in the brain can predict a video gamer's success.&lt;/li&gt;&lt;li&gt;Learning environments of video games can educate children effectively.&lt;/li&gt;&lt;li&gt;Building computer games promotes critical thinking and creative thinking skills.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;This posting discusses how these discoveries build on our knowledge of the gaming brain and also how Neuropath Learning programs harness the power of game based learning to stimulate cognitive development. &lt;/p&gt;&lt;span style="font-size:85%;"&gt;[Although the word "video" is still widely used, here it refers to all forms of interactive digital games, whether played on a computer, over the internet, on a smart phone, a hand held gaming device, and other gaming consoles etc.]&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;&lt;span style="font-family:trebuchet ms;"&gt;Vision and the video game&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S4MmD9pI4oI/AAAAAAAAAJ0/pyoZlLvWpKg/s1600-h/biyonik_goz1.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 166px; FLOAT: left; HEIGHT: 113px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441234624322265730" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S4MmD9pI4oI/AAAAAAAAAJ0/pyoZlLvWpKg/s400/biyonik_goz1.jpg" /&gt;&lt;/a&gt; Video games may seem an unlikely tool for brain research, but Daphne Bavelier and her team at the University of Rochester have, over several years, conducted numerous experiments that reveal how playing computer games affects the human visual system. “Research on action video game playing is providing a lot of information about how malleable the brain really is,” says her sometime collaborator Matt Dye, a professor of speech and hearing science at the University of Illinois at Urbana-Champaign. In 2009, six new publications from there lab showed how development of visual spatial skills, visual attention, perceptual skills, contrast sensitivity, visual learning and processing speed are all enhanced by virtue of video gaming&lt;br /&gt;&lt;br /&gt;One area of interest has been “visual attention,” the ability to focus on an object, event, or feature within the visual field. Unlike “paying attention,” which can be consciously controlled, visual attention happens automatically in the brain, for example, when we read, drive, or interact with other people.&lt;br /&gt;&lt;br /&gt;One measure of visual attention is the attentional blink. After one stimulus is perceived, the visual system is “blind” to another for a short period of time. That “blink” may reflect the time a brain needs to switch from one task to the next. While a student in Bavelier’s lab, Shawn Green (now at the University of Minnesota) found that skilled players of action video games have a shorter attentional blink than non-gamers or players of slower simulation-type games. Some people, including Green himself, have no measurable blink at all.&lt;br /&gt;&lt;br /&gt;Green also studied the number of objects that the visual system can perceive at once. Without deliberately counting, game players easily track five objects, while non-game players stop at three. With more objects, the brain needs to count; again game players excel, counting more accurately and making fewer mistakes.&lt;br /&gt;&lt;br /&gt;Dye and Bavelier recently tested children for their ability to search for a target. The researchers also measured recovery time after attending to a target as well as the number of objects the children could track simultaneously. Their research demonstrated that these visual capacities develop at different times and at different rates as children mature.&lt;br /&gt;&lt;br /&gt;On all three measures, however, action game players performed better than non-gamers, no matter what the stage of development. The researchers ruled out the idea that gamers have better attentional skills to begin with (and, perhaps, choose to play computer games for that reason). Training studies show that learning, not inborn skill, makes the difference. When volunteers are trained to play action video games, their visual attention scores increase.&lt;br /&gt;“Training on action video games enhances performance across a range of visual skills,” says Dye. Such research, says Green, has implications for education. Children who play video games may learn better if educational materials and presentations match their enhanced visual and attentional skills. It has also been suggested that video game playing may be used to reduce gender differences in visuospatial cognition.&lt;br /&gt;&lt;br /&gt;In many everyday situations speed is of the essence. In their latest paper, Dye, Green and Bavelier show that the every act of playing video games, significantly reduces reaction times without sacrificing accuracy. But perhaps the most exciting news is that the increased speed of processing video gamers develop is generalized as evidenced by transfer to wide variety of attentional and perceptual tasks beyond gaming situations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S4MnAcW2QJI/AAAAAAAAAJ8/c4ZIQmod8NY/s1600-h/4280630473_9108e22e7d.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441235663359197330" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S4MnAcW2QJI/AAAAAAAAAJ8/c4ZIQmod8NY/s400/4280630473_9108e22e7d.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;&lt;span style="font-family:trebuchet ms;"&gt;Imaging Brain - Machine Interaction&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Although all people can seek to improve their cognitive skills with the use of video games, not all gamers show the same level of success, some learn faster than others. As it turns out, how well you learn from a video game is predetermined by the size of certain structures within your brain. Last month researchers showed that they can predict your performance on a video game simply by measuring the volume of specific structures in your brain.&lt;br /&gt;&lt;br /&gt;The new study found that nearly a quarter of the variability in achievement seen among men and women trained on a new video game could be predicted by measuring the volume of three structures in their brains.&lt;br /&gt;&lt;br /&gt;The study adds to the evidence that specific parts of the striatum, a collection of distinctive tissues tucked deep inside the cerebral cortex, profoundly influence a person's ability to refine his or her motor skills, learn new procedures, develop useful strategies and adapt to a quickly changing environment.&lt;br /&gt;&lt;br /&gt;"This is the first time that we've been able to take a real world task like a video game and show that the size of specific brain regions is predictive of performance and learning rates on this video game," said Kirk Erickson, a professor of psychology at the University of Pittsburgh and first author on the study.&lt;br /&gt;&lt;br /&gt;This study suggest that pre-existing individual differences in the brain might predict variability in learning rates.&lt;br /&gt;&lt;br /&gt;Animal studies conducted by Graybiel and others led the researchers to focus on three brain structures: the caudate nucleus and the putamen in the dorsal striatum, and the nucleus accumbens in the ventral striatum.&lt;br /&gt;&lt;br /&gt;"Our animal work has shown that the striatum is a kind of learning machine -- it becomes active during habit formation and skill acquisition," Graybiel said. "So it made a lot of sense to explore whether the striatum might also be related to the ability to learn in humans."&lt;br /&gt;&lt;br /&gt;The caudate (CAW-date) nucleus and putamen (pew-TAY-min) are involved in motor learning, but research has shown they are also important to the cognitive flexibility that allows one to quickly shift between tasks. The nucleus accumbens (ah-COME-bins) is known to process emotions associated with reward or punishment.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/S4MoFHC5g2I/AAAAAAAAAKE/EkhqOAhP0Hg/s1600-h/video_gaming-brain.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 163px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441236843049354082" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/S4MoFHC5g2I/AAAAAAAAAKE/EkhqOAhP0Hg/s400/video_gaming-brain.jpg" /&gt;&lt;/a&gt; The researchers began with a basic question about these structures, Kramer said: "Is bigger better?" They used high-resolution Magnetic Resonance Imaging (MRI) to analyze the size of these brain regions in 39 healthy adults (aged 18-28; 10 of them male) who had spent less than three hours a week playing video games in the previous two years. The volume of each brain structure was compared to that of the brain as a whole.&lt;br /&gt;&lt;br /&gt;Participants were then trained on one of two versions of Space Fortress, a video game developed at the University of Illinois that requires players to try to destroy a fortress without losing their own ship to one of several potential hazards.&lt;br /&gt;&lt;br /&gt;Half of the study participants were asked to focus on maximizing their overall score in the game while also paying attention to the various components of the game.&lt;br /&gt;&lt;br /&gt;The other participants had to periodically shift priorities, improving their skills in one area for a period of time while also maximizing their success at the other tasks.&lt;br /&gt;&lt;br /&gt;The latter approach, called "variable priority training" encourages the kind of flexibility in decision-making that is commonly required in daily life, Kramer said. Studies have shown that variable priority training is more likely than other training methods to improve those skills people use every day.&lt;br /&gt;&lt;br /&gt;The researchers found that players who had a larger nucleus accumbens did better than their counterparts in the early stages of the training period, regardless of their training group. This makes sense, Erickson said, because the nucleus accumbens is part of the brain's reward center, and a person's motivation for excelling at a video game includes the pleasure that results from achieving a specific goal. This sense of achievement and the emotional reward that accompanies it is likely highest in the earliest stages of learning, he said.&lt;br /&gt;&lt;br /&gt;Players with a larger caudate nucleus and putamen did best on the variable priority training.&lt;br /&gt;&lt;br /&gt;"The putamen and the caudate have been implicated in learning procedures, learning new skills, and those nuclei predicted learning throughout the 20-hour period," Kramer said. The players in which those structures were largest "learned more quickly and learned more over the training period," he said.&lt;br /&gt;&lt;br /&gt;"This study tells us a lot about how the brain works when it is trying to learn a complex task," Erickson said. "We can use information about the brain to predict who is going to learn certain tasks at a more rapid rate." Such information might be useful in education, where longer training periods may be required for some students, or in treating disability or dementia, where information about the brain regions affected by injury or disease could lead to a better understanding of the skills that might also need attention, he said.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;Your brain online&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;While Bavalier and her colleagues have used behavioral tests, other researchers are taking a more direct route, using imaging technologies to measure brain activity while volunteers use a computer.&lt;br /&gt;&lt;br /&gt;The idea has been around for a while. In 1992, Richard Haier and his team at the University of California, Irvine, reported on positron emission tomography (PET) scans of eight young men while they played the computer game Tetris. Haier measured the rate of glucose use in the cerebrum before the volunteers practiced the game and after four to eight weeks of practice.&lt;br /&gt;Haier found that, while game scores rose by a factor of 7, the brain’s use of glucose declined with practice. Furthermore, those subjects who improved their Tetris performance the most showed the largest decreases in glucose metabolism after practice. Haier concluded that changes in cognitive strategy are part of the learning process. As a skill is mastered, the brain finds more efficient circuits for performing it.&lt;br /&gt;&lt;br /&gt;Gary Small is a professor of psychiatry at the University of California, Los Angeles. Last January, he and his team reported on a functional magnetic resonance imaging (fMRI) study that compared patterns of brain activation during reading and internet searching in older people. The UCLA team worked with 24 healthy volunteers between the ages of 55 and 76. Half were new to internet use, while the other half had considerable experience. The researchers found that the pattern of activity in the brain while reading a book page was similar in the two groups. Inexperienced individuals displayed a similar pattern to book-reading when they searched online. The big difference appeared when the savvy volunteers searched online. “We found a twofold increase in activity throughout the brain, especially the frontal lobes,” Small says &lt;p&gt;At the 2009 meeting of the Society for Neuroscience in Chicago, Small extended those findings, reporting on scans of brain activity after the inexperienced subjects practiced internet searching for 7 hours over two weeks.&lt;br /&gt;&lt;br /&gt;After an initial brain scan, participants went home and conducted internet searches for one hour a day for a total of seven days over a two-week period. These practice searches involved using the internet to answer questions about various topics by exploring different websites and reading information. Participants then received a second brain scan using the same internet simulation task but with different topics.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 374px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441215703165160322" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/S4MU2m1vy4I/AAAAAAAAAJE/minzNkjz1Fk/s400/200910192152921(1).jpg" /&gt; The first scan of participants with little internet experience demonstrated brain activity in regions controlling language, reading, memory and visual abilities, which are located in the frontal, temporal, parietal, visual and posterior cingulate regions, researchers said. The second brain scan of these participants, conducted after the practice internet searches at home, demonstrated activation of these same regions, as well as triggering of the middle frontal gyrus and inferior frontal gyrus – areas of the brain known to be important in working memory and decision-making.&lt;br /&gt;&lt;br /&gt;Thus, after internet training at home, participants with minimal online experience displayed brain activation patterns very similar to those seen in the group of savvy internet users – after just a brief period of time.&lt;br /&gt;&lt;br /&gt;"The results suggest that searching online may be a simple form of brain exercise that might be employed to enhance cognition in older adults," said Teena D. Moody, the study's first author and a senior research associate at the Semel Institute at UCLA.&lt;br /&gt;&lt;br /&gt;When performing an internet search, the ability to hold important information in working memory and to extract the important points from competing graphics and words is essential, Moody noted.&lt;br /&gt;&lt;br /&gt;“Performing internet searches for even a relatively short period of time can change brain activity patterns and enhance function," Small says.&lt;br /&gt;&lt;br /&gt;What is even more compelling is the far greater brain activity that occurs with "computer learning" vs "book learning". Dr. Small's findings indicate that internet searching appears much more stimulating than reading. In fact a direct comparison showed that the internet task demonstrated strongly enhanced activity in visual cortices when compared with the reading task in internet savvy subjects, although the actual visual stimuli were identical. This observation suggests that in the internet task the subjects were attending far more to the visual information and demonstrating a richer sensory experience.&lt;br /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 379px; DISPLAY: block; HEIGHT: 281px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441216954605583794" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/S4MV_c0ZPbI/AAAAAAAAAJM/stlFEckYZS8/s400/Slide1.JPG" /&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 374px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441216966578731074" border="0" alt="" src="http://2.bp.blogspot.com/_f51ELUMVisI/S4MWAJbA-EI/AAAAAAAAAJU/aS8O9sFy9og/s400/Slide2.JPG" /&gt;&lt;br /&gt;&lt;span style="font-size:180%;"&gt;&lt;strong&gt;&lt;span style="font-family:trebuchet ms;"&gt;Brain training&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;For that reason, a number of organizations and companies are developing computer-based brain-training programs designed to enrich a healthy brain.&lt;br /&gt;&lt;br /&gt;One brain-training program is an online version of a memory-challenging computer game developed by University of Michigan researchers and assessed in a study published in the Proceedings of the National Academy of Sciences last April. Susanne Jaeggi and her team reported that their game increased short-term working memory, which was its intended purpose. But it achieved more. It also improved “fluid intelligence,” which is the ability to solve novel problems independently of previous learning.&lt;br /&gt;&lt;br /&gt;The Michigan study stands among only a few that have demonstrated transfer of one learned skill to another cognitive domain. The Michigan study also demonstrated a dose effect: the more time people spent using the program, the greater their improvement in both memory and fluid intelligence.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S4MY0nxpvjI/AAAAAAAAAJc/4CrVg3XqXKY/s1600-h/F3.large.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 356px; DISPLAY: block; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441220067103194674" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S4MY0nxpvjI/AAAAAAAAAJc/4CrVg3XqXKY/s400/F3.large.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;Such research has also spawned a host of efforts to use computers in rehabilitating aging, dysfunctional or damaged brains. These studies are still in the exploratory phase. Small, for example, has collaborated in the development of the &lt;span style="color:#000000;"&gt;Dakim Brain Fitness Unit&lt;/span&gt;, a touch-screen system that is available in assisted-living facilities.&lt;br /&gt;&lt;br /&gt;Other researchers are experimenting with computer-based systems designed to help disabled patients regain or enhance specific sensory or motor abilities. For example, Susan Brown’s &lt;span style="color:#000000;"&gt;Motor Control Laboratory&lt;/span&gt; at the University of Michigan is using a home- and Internet-based training program to improve upper limb and hand function in adults with cerebral palsy. Lucia Vaina’s &lt;span style="color:#000000;"&gt;Neurovisual Clinic&lt;/span&gt; at Boston University designs, develops, and tests computer applications to restore visual skills lost in some stroke patients. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;Video games for learning&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Some parents might see video games as an impediment to children keeping up with their schoolwork. James Gee, however, thinks video games are some of the best learning environments around. He says that if schools adopted some of the strategies that games use, they could educate children more effectively.&lt;br /&gt;&lt;br /&gt;"Commercial video games, the ones that make a lot of money, are nothing but problem-solving spaces," says Gee, the Mary Lou Fulton Presidential Chair in Literacy Studies in the Mary Lou Fulton Institute and Graduate School of Education at Arizona State University.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Gee was one of the first scholars to examine the educational potential of video games. In 2004 he wrote one of the earliest books about how games use good learning principles -- What Video Games Have to Teach Us about Learning and Literacy. &lt;/p&gt;&lt;p&gt;Video games optimize learning in several ways. First, games provide information when it is needed, rather than all at once in the beginning.&lt;br /&gt;"We tend to teach science, for example, by telling you a lot of stuff and then letting you do science. Games teach the other way. They have you do stuff, and then as you need to know information, they tell it to you," Gee explains. In school, very often you get a lot of words and you don’t get to use them until much later. By the time you use them, you’ve forgotten them. In a game you’re going to get them right when you can use them and see how they apply.”&lt;/p&gt;&lt;p&gt;Games also provide an environment that is "pleasantly frustrating." They are challenging but doable. Games try to stay within, but at the outer edge of, your regime of competence. "That's a very motivating state for human beings. Sometimes it's called the 'flow' state," says Gee. At first you might be blown away by how difficult a game is but this is usually because you are learning something new. Once you stop worrying about failing – something schools consider negative – you start enjoying the experience.&lt;/p&gt;&lt;p&gt;Gee describes video game environments as “situated learning” because the player is situated in an actual problem-solving space. &lt;/p&gt;&lt;p&gt;Assessment is a controversial issue in education today. One thing games can teach us is how to manage assessment better. Currently, schools use standardized tests administered by an outside testing industry. In games, however, assessment and learning are tightly married. Games constantly assess player performance and provide feedback. The game can collect an incredible amount of data on each player's performance and present it statistically.&lt;/p&gt;&lt;p&gt;“We have a standardized testing regime that is focused on skill and drill and facts, not problem-solving," Gee said. "How do we change our assessment regime so that we favor innovation, critical thinking and problem-solving? Then it would fit with the situated learning we’re talking about." Integrating learning and assessment also is less expensive than supporting an independent testing industry. “And you’re not teaching to a test, you’re teaching to your actual learning goals – the goals that you hold regardless of a testing industry,” Gee said.&lt;/p&gt;&lt;p&gt;Another feature of gaming that could apply to education is the practice of “modding.” Many game developers invite players to modify their products. They share the software and encourage user to create things like new maps or scenarios.&lt;br /&gt;Gee says schools could enhance learning by inviting students to “mod” lessons.&lt;br /&gt;“Think about it," Gee said. "If I have to make the game, or a part of the game, I come to a deep understanding of the game as a rule system. If I had to mod science – that is, I had to make some of my own curriculum or my own experiments – then I’d have an understanding at a deep level of what the rules are.”&lt;br /&gt;He noted that educators do not need to use actual computer-based games to incorporate these educational principles. In fact, good teachers have always done these things intuitively.&lt;/p&gt;&lt;p&gt;Games have grown up, and lots of grown-ups are paying attention. Some parents might still see video games as time-wasters. But a growing number of people – from teachers to researchers to policymakers – are seeing great educational potential in these virtual environments. In fall 2009, the Quest to Learn school for kids in grades 6-12 opened in New York City. The school, created in part with a grant from the MacArthur Foundation, uses the underlying design principles of games as the basis of its curriculum. The idea that educators can learn from the gaming industry is now becoming increasingly popular. &lt;/p&gt;&lt;p&gt;&lt;span style="font-size:180%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;strong&gt;Game building: a creative challenge&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;But why just stop at playing digital games why not build you own? Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. Now, computer scientists in the US think that creating computer games, rather than just playing them could boost students' critical and creative thinking skills as well as broaden their participation in computing. They discuss details in the current issue of the International Journal of Social and Humanistic Computing.&lt;br /&gt;&lt;br /&gt;Nikunj Dalal, Parth Dalal, Subhash Kak, Pavlo Antonenko, and Susan Stansberry of Oklahoma State University, Stillwater, outline a case for using rapid computer game creation as an innovative teaching method that could ultimately help bridge the digital divide between those people lacking computer skills and access and those with them. "Worldwide, there is increasing recognition of a digital divide, a troubling gap between groups that use information and communication technologies widely and those that do not," the team explains. "The digital divide refers not only to unequal access to computing resources between groups of people but also to inequalities in their ability to use information technology fully."&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/S4Md0doO8JI/AAAAAAAAAJk/x13zDv_tajc/s1600-h/game-design1.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5441225561937473682" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/S4Md0doO8JI/AAAAAAAAAJk/x13zDv_tajc/s400/game-design1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;There are many causes and proposed solutions to bridging this divide, but applying them at the educational and computer literacy level in an entertaining and productive way might be one of the more successful. The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills. After all, they explain, the process involves storytelling, developing characters, evaluating plots, and working with digital images and music. Indeed, their preliminary survey of this approach shows largely positive effects. Rapid computer game creation (RCGC) sidesteps the need for the students, whether schoolchildren or adult learners, to have any prior knowledge of computer programming.&lt;br /&gt;&lt;br /&gt;Traditionally, various groups have stereotypically been excluded from computing to some degree, including women, seniors and people who don't consider themselves as mathematically minded. Dalal and colleagues suggest that their approach circumvents most of the issues and provides a lead into computing that would otherwise not be apparent.&lt;br /&gt;&lt;br /&gt;With RCGC becoming increasingly popular in schools and universities, the team suggests that the next step will be to develop yet more effective teaching models using RCGC and to investigate the conditions under which it works best in improving critical and creative thinking and developing positive attitudes to computing among different groups by gender, age, nationality, culture, ethnic group, and academic background.&lt;br /&gt;&lt;br /&gt;Students today are digital natives; what they have mastered is not a technology, but the change of technology. &lt;/p&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="font-family:trebuchet ms;font-size:180%;"&gt;Neuropath Learning Games&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Research is now catching up with and slowly proving what we here at Neuropath Learning have believed to be true for a long time now. Neuropath Learning programs incorporate game based learning principles into an educational tool for students and teachers. &lt;/p&gt;&lt;p&gt;Neuropath Learning games are challenging and motivating. Our games combine learning with assessment. They offer a means of formative assessment with constant feedback to the student. They collect a vast amount of data on student performance and present it statistically. They are not solely focused on standards but rather value critical thinking and problem solving skills as learning goals. Neuropath learning programs offer situational learning where students are virtually immersed in the real world problem solving space. Information is presented as needed and not all at once in the begining. Multiple opportunities for application of this knowledge are presented through out the game. Our games were designed on 12 years of scientific research about brain based learning, cognitive development, gaming design and communication technology.&lt;/p&gt;&lt;p&gt;During the past 5 years that Neuropath Learning programs have been in existance we have proved over and over again that this educational model really does work. Not only do our programs offer lessons in learning and literacy, they provide a huge amount of cognitive stimulation and training. Thus we have data showing continual improvement in student performance. The difference in gains made by students using our programs and students in the same school that didn't use our programs, is startling. We have data showing transfer of cognitive skills to standardized test scores. We have also shown a dosage effect of the cognitive training our programs provide. We showed that the more time students spend on our programs, the greater the benefits. &lt;/p&gt;&lt;p&gt;In just a matter of 15-60mins a day NPL programs can dramatically speed up cognitive development of a child's brain. This lays the foundations for thinking strategies that are useful throughout life. It also increases learning productivity of a class such that teachers have more time for more meaningful multisensory enrichment activities. The multimedia delivery of our programs develops right brain creative thinking and helps the visual spatial learner as much as it does the auditory-sequential learner. The programs are self paced and the data is individualized. Social cogniton is developed with equal emphasis as other academic goals and intelligence measures. These are real 21st century education programs that place the focus on the individual student and change the role of a teacher to a facilitator of learning. If you would like to know more about our programs please contact me at &lt;a href="mailto:sutapa@neuropathlearning.com"&gt;sutapa@neuropathlearning.com&lt;/a&gt; today!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;References:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;&lt;a href="http://cercor.oxfordjournals.org/cgi/reprint/bhp293v1"&gt;Striatal volume predicts level of video game skill acquisition,” Erickson KI, Boot WR, Basak C, Neider MB, Prakash RS, Voss MW, Graybiel AM, Simons DJ, Fabiani M, Gratton G, Kramer AF. &lt;span style="font-size:0;"&gt;Cerebral Cortex&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;a href="http://cercor.oxfordjournals.org/cgi/reprint/bhp293v1"&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;. Jan. 19, 2010.&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;Dye, Green and Bevalier publications on Plasticity and Video games: &lt;a href="http://www.bcs.rochester.edu/people/daphne/publications.html"&gt;http://www.bcs.rochester.edu/people/daphne/publications.html&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:Trebuchet MS;"&gt;&lt;a href="http://arunshanbhag.files.wordpress.com/2009/03/brainongoogle-amerjgp-2009.pdf"&gt;&lt;span style="font-size:85%;"&gt;Your brain on Google: patterns of cerebral activation during internet searching&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;br /&gt;Small GW, Moody TD, Siddarth P, Bookheimer SY. Am J Geriatr Psychiatry. 2009 Feb;17(2):116-26.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.inderscience.com/search/index.php?action=record&amp;amp;rec_id=31002"&gt;&lt;span style="font-family:trebuchet ms;font-size:85%;"&gt;Rapid digital game creation for broadening participation in computing and fostering crucial thinking skills. Dalal et al. International Journal of Social and Humanistic Computing, 2009; 1 (2): 123&lt;/span&gt; &lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;&lt;br /&gt;&lt;a href="http://www.academiccolab.org/resources/documents/Good_Learning.pdf"&gt;GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee &lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;Other Sources: &lt;a href="http://asunews.asu.edu/20100222_videogaming"&gt;ASU&lt;/a&gt;, &lt;a href="http://www.sciencedaily.com/"&gt;Science Daily &lt;/a&gt;and the &lt;a href="http://www.dana.org/"&gt;Dana Foundation&lt;/a&gt;.&lt;/span&gt;&lt;span style="font-family:Trebuchet MS;font-size:85%;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-6907228179746569935?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/6907228179746569935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=6907228179746569935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6907228179746569935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6907228179746569935'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2010/02/gaming-brains-gain.html' title='Gaming Brains Gain'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f51ELUMVisI/S4MjjTWtKdI/AAAAAAAAAJs/Z7VmFR01Qq8/s72-c/surgeon-video-game-3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-4125705697763623396</id><published>2010-01-15T14:57:00.000-08:00</published><updated>2010-01-15T16:28:21.319-08:00</updated><title type='text'>Where in the brain are words?</title><content type='html'>&lt;span style="font-size:180%;"&gt;H&lt;/span&gt;ow are words represented in the brain? Are they listed alphabetically, categorized by meaning or categorized by the way they sound? The emerging technologies of brain imaging have now made it possible to examine the neural representation of such concepts as simple nouns in the human brain. By combining brain imaging and machine learning techniques, neuroscientists Marcel Just and Vladimir Cherkassky and computer scientists Tom Mitchell and Sandesh Aryal recently determined how the brain arranges noun representations.&lt;br /&gt;&lt;br /&gt;"In effect, we discovered how the brain's dictionary is organized," said Just, the D.O. Hebb Professor of Psychology and director of the Center for Cognitive Brain Imaging. "It isn't alphabetical or ordered by the sizes of objects or their colors. It's through the three basic features that the brain uses to define common nouns like apartment, hammer and carrot."&lt;br /&gt;&lt;br /&gt;As the researchers report January 12 in the journal PLoS One, the three codes or factors concern basic human fundamentals:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;how you physically interact with the object (how you hold it, kick it, twist it, etc.);&lt;/li&gt;&lt;br /&gt;&lt;li&gt;how it is related to eating (biting, sipping, tasting, swallowing); and&lt;/li&gt;&lt;br /&gt;&lt;li&gt;how it is related to shelter or enclosure.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;br /&gt;The three factors, each coded in three to five different locations in the brain, were found by a computer algorithm that searched for commonalities among brain areas in how participants responded to 60 different nouns describing physical objects. For example, the word apartment evoked high activation in the five areas that code shelter-related words.&lt;br /&gt;&lt;br /&gt;In the case of hammer, the motor cortex was the brain area activated to code the physical interaction. "To the brain, a key part of the meaning of hammer is how you hold it, and it is the sensory-motor cortex that represents 'hammer holding,'" said Cherkassky, who has a background in both computer science and neuroscience. Similarly "shelters" activated the&lt;br /&gt;parahippocampal place area of the brain. The eating factor activates areas associated with face-related actions like chewing or biting. As you can see below, the "tools of manipulation" and "eating" words are represented in the left hemisphere probably because most of the particpants were right handed for tool use and feeding.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5427107769837180722" border="0" alt="" src="http://2.bp.blogspot.com/_f51ELUMVisI/S1D1wzroVzI/AAAAAAAAAIk/X7fRgxk-Z1E/s400/words+in+the+brain.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Each noun is represented as a mixture of factors. For example "apple" being both an object of eating and an object of manipulation activates multiple brain areas to different degrees producing a pattern of activation or a "code". Thus the meanings of concrete nouns can be semantically represented in terms of the activation codes in the cortex.&lt;/p&gt;&lt;p&gt;Interestingly, researchers found that word length was also a factor that was features in this activation code for each written word. The word length factor presents an opportunity to separate a low-level, perceptual feature of the printed word from the highlevel, semantic object features (encoded by the manipulation, eating, and shelter factors). The word length factor appeared to represent the width or number of letters of the printed word.&lt;/p&gt;&lt;p&gt;The research also showed that the noun meanings were coded similarly in all of the participants' brains. "This result demonstrates that when two people think about the word 'hammer' or 'house,' their brain activation patterns are very similar. But beyond that, our results show that these three discovered brain codes capture key building blocks also shared across people," said Mitchell, head of the Machine Learning Department in the School of Computer Science.&lt;br /&gt;&lt;br /&gt;This study marked the first time that the thoughts stimulated by words alone were accurately identified using brain imaging, in contrast to earlier studies that used picture stimuli or pictures together with words. The programs were able to identify the thought without benefit of a picture representation in the visual area of the brain, focusing instead on the semantic or conceptual representation of the objects. Thus this is important in understanding how the brain reads and comprehends language.&lt;/p&gt;Although nouns that related to human beings such as 'spouse' or 'boyfriend' or even 'person' were not included in the study, some human dimension is expected to be part of the brain's coding of nouns, in addition to the three dimensions the researchers found. With psychiatric and neurological illnesses, the meanings of certain concepts are sometimes distorted. These new techniques make it possible to measure those distortions and point toward a way to 'undistort' them. For example, a person with autism might have a weaker coding of social contact.&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;Reference: Just et al. A Neurosemantic Theory of Concrete Noun Representation Based on the Underlying Brain Codes.PLoS ONE, 2010; 5 (1): e8622 DOI:&lt;/span&gt;&lt;a style="COLOR: rgb(0,0,153); TEXT-DECORATION: none" href="http://dx.doi.org/10.1371/journal.pone.0008622" rel="nofollow" target="_blank"&gt;&lt;span style="font-size:85%;"&gt;10.1371/journal.pone.0008622&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-4125705697763623396?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/4125705697763623396/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=4125705697763623396' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4125705697763623396'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4125705697763623396'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2010/01/where-in-brain-are-words.html' title='Where in the brain are words?'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f51ELUMVisI/S1D1wzroVzI/AAAAAAAAAIk/X7fRgxk-Z1E/s72-c/words+in+the+brain.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-5761187626768034321</id><published>2009-11-30T12:14:00.000-08:00</published><updated>2009-11-30T14:54:31.235-08:00</updated><title type='text'>Why Learning by Doing is the Best.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_f51ELUMVisI/SxQ1dxAWCjI/AAAAAAAAAIc/AP4RB09T1Ro/s1600/39.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5410007837866068530" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/SxQ1dxAWCjI/AAAAAAAAAIc/AP4RB09T1Ro/s200/39.jpg" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;"&gt;E&lt;/span&gt;ver wondered why learning by doing is so successful? Exciting new research on the rewiring processes that take place in the brain during motor learning now offers some clues. As it turns out, lots of new connections are formed between neurons when we learn a motor task and this learning is not forgotten because this change is permanent. Here is more....&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;The study led by researchers at the University of California, Santa Cruz, published in the science journal Nature, reports that new connections begin to form between brain cells almost immediately as animals learn a new task. The researchers studied mice as they were trained to reach through a slot to get a seed. They observed rapid growth of structures that form connections(called synapses) between nerve cells in the motor cortex, the brain layer that controls muscle movements.&lt;br /&gt;&lt;br /&gt;"We found very quick and robust synapse formation almost immediately, within one hour of the start of training," said Yi Zuo, assistant professor of molecular, cell and developmental biology at UCSC.&lt;br /&gt;&lt;br /&gt;Zuo's team observed the formation of structures called "dendritic spines" that grow on pyramidal neurons in the motor cortex. The dendritic spines form synapses with other nerve cells. At those synapses, the pyramidal neurons receive input from other brain regions involved in motor memories and muscle movements. The researchers found that growth of new dendritic spines was followed by selective elimination of pre-existing spines, so that the overall density of spines returned to the original level.&lt;br /&gt;&lt;br /&gt;"It's a remodeling process in which the synapses that form during learning become consolidated, while other synapses are lost," Zuo said. "Motor learning makes a permanent mark in the brain. When you learn to ride a bicycle, once the motor memory is formed, you don't forget. The same is true when a mouse learns a new motor skill; the animal learns how to do it and never forgets."&lt;br /&gt;&lt;br /&gt;The study used a noninvasive imaging technique that enabled them to view changes in individual brain cells of the mice before, during, and after the mice were trained in the seed-reaching task.&lt;br /&gt;&lt;br /&gt;"We were able to follow the same synapses over time, which had not been done before in a motor learning study," Zuo said. "We showed that structural changes occur in the brain at a much earlier stage than people had believed."&lt;br /&gt;&lt;br /&gt;Results from the study suggested that the newly formed dendritic spines are initially unstable and undergo a prolonged selection process during the course of training before being converted into stable synapses.&lt;br /&gt;&lt;br /&gt;When previously trained mice were reintroduced to the reaching task four months later, their skill at the task remained high, and images of their brains did not show increased spine formation. When previously trained mice were taught a new skill, however, they showed enhanced spine formation and elimination similar to that seen during the initial training. Furthermore, spines that had formed during the initial training persisted after the remodeling process that accompanied the learning of a new task.&lt;br /&gt;&lt;br /&gt;These findings suggest that different motor behaviors are stored using different sets of synapses in the brain.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;Understanding the basis for such long-lasting memories is an important goal for neuroscientists.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:verdana;font-size:85%;"&gt;One of the questions Zuo would like to explore in future studies is how these findings apply to different types of learning. "In China, where I grew up, we memorize a lot in school. What are the changes that take place in the brain during learning and memorizing, and what are the best ways to consolidate those memories? We don't really know the best way to learn and memorize," she said.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;What we do know, however, is that knowledge obtained from rote memorization is easily forgotten whereas as learning by doing has been proven to have the best retention rates. Learning through discussion, participation and simulation comes a close second. It is likely that greater involvement of our many different senses during the "doing" process of active learning plays an important role in this phenomenon. Additionally, as the above study suggests, we may be just naturally wired to learn by doing. This would explain why we have such a lot of mental resources devoted to learning through "mimicking". A trait that has been preserved from mice to humans and that is observed as early as infancy.&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:78%;"&gt;Reference: University of California - Santa Cruz (2009, November 30). New brain connections form rapidly during motor learning. ScienceDaily. Retrieved November 30, 2009, from http://www.sciencedaily.com/releases/2009/11/091129153359.htm&lt;/span&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-5761187626768034321?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/5761187626768034321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=5761187626768034321' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/5761187626768034321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/5761187626768034321'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/11/why-learning-by-doing-is-best.html' title='Why Learning by Doing is the Best.'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f51ELUMVisI/SxQ1dxAWCjI/AAAAAAAAAIc/AP4RB09T1Ro/s72-c/39.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-8695112979559733051</id><published>2009-11-06T15:46:00.000-08:00</published><updated>2009-11-09T13:21:24.562-08:00</updated><title type='text'>Learning Math</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/SvTEpAsUsSI/AAAAAAAAAIU/gAQLXUFNOuU/s1600-h/computer_brain_white.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 172px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5401158061963653410" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/SvTEpAsUsSI/AAAAAAAAAIU/gAQLXUFNOuU/s200/computer_brain_white.jpg" /&gt;&lt;/a&gt; The brain has an innate ability for estimating quantity as seen in babies and non-humans. However, the human ability to match specific quantities with number symbols, a skill required for doing arithmetic, is a developed skill. It takes years for children to master the ins and outs of arithmetic. New research indicates that this learning process triggers a large-scale reorganization of brain processes involved in understanding written symbols for various quantities.&lt;br /&gt;&lt;br /&gt;It is now known from brain imaging studies that the two distinct circuits are involved during math. One circuit gives names to numbers and carries out exact calculations. This shows up on brain scans as large and strictly left-lateralized activation in the left inferior frontal lobe. A second circuit operates intuitively and is used for estimating quantities and other numerical relationships. This one shows up on brain scans as bilateral activation of the inferior parietal lobule. Research also indicates that the cerebellum plays an important role in single digit addition and comparison tasks of math cognition, but the function of cerebellum in math cognition cooperates with the frontal lobe to perform the simple math task.&lt;br /&gt;&lt;br /&gt;While this is true for adults, children, have been observed to recruit more of their pre-frontal cortex and depend less on parietal cortex for math tasks. It is generally thought that the parietal cortex takes time to mature and as it does so mental math becomes earier for children. Interestingly, we also find that math-gifted adolescents show more bilateral activation of frontal and parietal lobes. They are able to recruit the right hemisphere possibly for the imagery required in spatial math problems. The bilateral nature of this activation indicates enhanced interhemispheric connectivity via the corpus callosum. Programs designed to develop the whole brain would therefore be likely to improve mathematical ability as would programs that stimulate the frontal cortex.&lt;br /&gt;&lt;br /&gt;The frontal areas of the brain, especially the prefrontal cortex houses cognitive skills as working memory and executive function. Both executive function and working memory have been found to be important foundational cognitive skills for mathematical ability. For instance a study of 141 preschoolers from low-income homes has found that a child whose IQ and executive functioning were both above average was three times more likely to succeed in math than a child who simply had a high IQ.&lt;br /&gt;&lt;br /&gt;When math test scores in individuals who had higher levels of working memory with those who had less were compared, it was found that individuals with higher levels of working memory have superior memory and computational capacity. However, in a high pressure testing situation, it turns out that the subjects with higher working memory levels performed very poorly—that is, the subjects with the greatest capacity for success were the most likely to “choke under pressure”. This has important implications for assessment such as the COGAT test. Also, as more schools start emphasizing state-exam based curricula, these studies will become increasingly relevant and important for the development of exams and training regimens that will ensure optimal performance, especially by the most promising students.&lt;br /&gt;&lt;br /&gt;The type of working memory involved in solving math problems may be affected by the way the problems are presented. When arithmetic problems are written horizontally, more working memory resources related to language are used. However, when problems are written vertically, visuo-spatial resources of working memory are used.&lt;br /&gt;&lt;br /&gt;Resoning ability is another cognitive domain builds the capacity for logical thought, reflection, explanation, and justification. Math is about using logic to explain and justify a solution to a problem. It is the mental muscle necessary to successfully explore puzzles. It can also extend something known to something not yet known. Therefore developing good reasoning skills is also important in math ability.&lt;br /&gt;&lt;br /&gt;The fact that executive function, working memory and other cognitive abilitiesare significantly related to early math performance, even in children as young as pre-schoolers, suggests that if we can improve the capacity for these skills, we can improve their academic performance.&lt;br /&gt;&lt;br /&gt;Infact, this is exactly what we have demonstrated with Neuropath Learning programs. We recently showed that third grade students graduating our programs perform significantly better on state standardized test of math proficiency when compared to students who have not used our programs. Because Neuropath Learning programs build cognitive skills such as visual-spatial skills, reasoning skills, attention skills, executive function skills and working memory skills we have been able to boost mathematical acheivement without necessarily teaching third grade mathematics. Such is the power of cognitive training! For information on our programs visit us at &lt;a href="http://www.neuropathlearning.com/"&gt;http://www.neuropathlearning.com/&lt;/a&gt; or send me an e-mail to &lt;a href="mailto:npl@neuropathlearning.com"&gt;npl@neuropathlearning.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;References:&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;Clancy Blair, Hilary Knipe, David Gamson (2008) Is There a Role for Executive Functions in the Development of Mathematics Ability? Mind, Brain, and Education, 2 (2): 80 – 89. &lt;/p&gt;&lt;p&gt;Beilock, S. L. (2008). Math performance in stressful situations. Current Directions in Psychological Science, 17, 339-343.&lt;/p&gt;&lt;p&gt;Michael W. O’Boyle, et al., (2005) Mathematically Gifted Male Adolescents Activate a Unique Brain Network During Mental Rotation, Cognitive Brain Research, 25: 583-587.&lt;/p&gt;&lt;p&gt;Holloway, I.D. &amp;amp; Ansari, D. (2009) Mapping numerical magnitudes onto symbols: The numerical distance effect and individual differences in children’s math achievement. Journal of Experimental Child Psychology, 103, 17-29.&lt;/p&gt;&lt;p&gt;Shigang Feng1, Yaxin Fan1, Qingbao Yu1, Qilin Lu1 and Yi-Yuan Tang (2008) The cerebellum connectivity in mathematics cognition. BMC Neuroscience 9(Suppl 1):155.&lt;/p&gt;&lt;p&gt;S Dehaene (1997) The number sense: How the mind creates mathematics New York, NY: Oxford University Press&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-8695112979559733051?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/8695112979559733051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=8695112979559733051' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/8695112979559733051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/8695112979559733051'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/11/learning-math.html' title='Learning Math'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f51ELUMVisI/SvTEpAsUsSI/AAAAAAAAAIU/gAQLXUFNOuU/s72-c/computer_brain_white.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-4765237774945810299</id><published>2009-09-09T11:50:00.000-07:00</published><updated>2009-10-02T16:33:46.884-07:00</updated><title type='text'>Sensory Integration</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_f51ELUMVisI/SsaMAKa0CDI/AAAAAAAAAIM/AwylCN4-WhU/s1600-h/Presentation1.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 150px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5388147938620082226" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/SsaMAKa0CDI/AAAAAAAAAIM/AwylCN4-WhU/s200/Presentation1.jpg" /&gt;&lt;/a&gt; &lt;strong&gt;&lt;span style="font-size:180%;"&gt;S&lt;/span&gt;&lt;/strong&gt;ensory processing or "&lt;strong&gt;sensory integration&lt;/strong&gt;" is a term that refers to the way the nervous system receives messages from the senses and turns them into appropriate motor and behavioral responses. Whether you are biting into a hamburger, riding a bicycle, or reading a book, your successful completion of the activity requires processing sensation or "sensory integration."&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;Sensory Processing Disorder&lt;/strong&gt; (SPD, formerly known as "sensory integration dysfunction") is a condition that exists when sensory signals don't get organized into appropriate responses. Pioneering occupational therapist and neuroscientist Dr Jean Ayres, likened SPD to a neurological "traffic jam" that prevents certain parts of the brain from receiving the information needed to interpret sensory information correctly. A person with SPD finds it difficult to process and act upon information received through the senses, which creates challenges in performing countless everyday tasks. Motor clumsiness, behavioral problems, anxiety, depression, school failure, and other impacts may result if the disorder is not treated effectively.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Sensory processing disorder can affect people in only one sense–for example, just touch or just sight or just movement–or in multiple senses. One person with SPD may over-respond to sensation and find clothing, physical contact, light, sound, food, or other sensory input to be unbearable. Another might under-respond and show little or no reaction to stimulation, even pain or extreme hot and cold. In children whose sensory processing of messages from the muscles and joints is impaired, posture and motor skills can be affected. These are the "floppy babies" who worry new parents and the kids who get called "klutz" and "spaz" on the playground. Still other children exhibit an appetite for sensation that is in perpetual overdrive. These kids often are misdiagnosed - and inappropriately medicated - for ADHD. Research by the SPD Foundation indicates that &lt;strong&gt;1 in every 20&lt;/strong&gt; children experiences symptoms of Sensory Processing Disorder that are significant enough to affect their ability to participate fully in everyday life. Symptoms of SPD, like those of most disorders, occur within a broad spectrum of severity. While most of us have occasional difficulties processing sensory information, for children and adults with SPD, these difficulties are chronic, and they disrupt everyday life.&lt;br /&gt;&lt;br /&gt;Children with poor sensory integration often have poor &lt;strong&gt;school achievement&lt;/strong&gt;, particularly in arithmetic. Parham (1998) investigated the relationship between sensory integration and school achievement in children aged between 6 and 10 years, 32 were learning-disabled and 35 were non-disabled. Sensory integration was significantly related to school achievement and this relationship was retained over a 4-year period, even when children of equal IQ were compared. In fact, research indicates that sensory integrative problems are found in up to 70% of children who are considered learning disabled by schools. It is also very common among children with Autism, ADHD.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Typically, Sensory Integration therapy, provided by occupational therapists (OT), does not focus on training specific cognitive skills. However, significant research now reveals that the majority of sensory integration disorders are caused by cognitive weakness resulting from a poorly connected prefrontal cortex. The most evolved part of the brain known as the &lt;strong&gt;Prefrontal Cortex (PFC)&lt;/strong&gt; is where all of our sensory information is pulled together to allow us to make decisions about how to respond to any change in our environment. The PFC has two way connections to the parts of the brain involved in the processing of visual, auditory and somatic sensory information. Therefore, although traditional therapy exercises may be helpful for general motor skills re-training, any long-term treatment for sensory integration dysfunctions must include targeted, integrative cognitive skills assessment and training.  Neuropath Learning  programs can facilitate sensory processing ability by developing the wiring/connectivity/functioning of the pre-frontal cortex.  The interactive activities in our programs provide visual processing and auditory processing assessment and training necessary to improve these skills. Improvement of one sensory processing mode eg., vision or hearing is known to help improve sensory processing of another modality like touch or smell. This is because our brains are wired for our senses to work together. Within our brain there are some areas that are relatively selective for visual, auditory, or tactile motion processing, but other areas that seem to process various combinations of inputs (mulitsensory areas). We therefore recommend our programs be used in conjunction with traditional OT programs for young children. Visit our website at &lt;a href="http://www.neuropathleaning.com/"&gt;http://www.neuropathleaning.com/&lt;/a&gt; to learn more.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;strong&gt;References&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;ol&gt;&lt;br /&gt;&lt;li&gt;Sensory Processing Disorder Foundation &lt;a href="http://www.spdfoundation.net/index.html"&gt;http://www.spdfoundation.net/index.html&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parham, L. D., 1998. The Relationship of Sensory Integrative Development to Achievement in Elementary Students: Four-Year Longitudinal Patterns. Occupational Therapy Journal of Research; 18 (3), page 105&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Henk J. Groenewegen and Harry B. M. Uylings (2000) The prefrontal cortex and the integration of sensory, limbic and autonomic information. Progress in Brain ResearchVolume 126, Page 3&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-4765237774945810299?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/4765237774945810299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=4765237774945810299' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4765237774945810299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4765237774945810299'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/09/sensory-integration.html' title='Sensory Integration'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/SsaMAKa0CDI/AAAAAAAAAIM/AwylCN4-WhU/s72-c/Presentation1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-3743841379028633800</id><published>2009-08-19T15:48:00.000-07:00</published><updated>2009-08-20T12:30:25.389-07:00</updated><title type='text'>How Fast Can The Brain Re-wire?</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/SoyI0rCOgEI/AAAAAAAAAH0/gJIqL7-U63A/s1600-h/dti_pic6_large.png"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 168px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5371818894032797762" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/SoyI0rCOgEI/AAAAAAAAAH0/gJIqL7-U63A/s200/dti_pic6_large.png" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;"&gt;T&lt;/span&gt;he brain is in various states of readiness to re-wire in response to a particular learning experience. Changes at the chemical level, such as an alteration of neurotransmitter release, uptake, production, are very rapid. Changes at the level of connectivity between neurons such as increase in numbers of synapses (connections), strengthening of synapses and remodeling of synapses is also quite rapid. Re-wiring processes that incorporate newly born neurons into a pathway are somewhat slower to occur – these are the changes that lead to enlargement of brain areas that a heavily used for specific tasks.&lt;br /&gt;&lt;br /&gt;Using a new brain scanning technique called Diffusion Tensor MRI, scientists can now trace connections between different brain regions and recent observations demonstrate that the microstructure of the brain can change in mere hours. After subjects were asked to train on a visual/spatial task, structural and functional changes were detected as soon as two hours of training. The spatial learning task involved playing a highly engaging race-track video game, going over the same virtual race track 16 times. Each time the subjects circled the track, the time they took to complete it decreased. At the end of the two hours, microstructure of the hippocampus, motor and visual areas of the brain had changed! These microstructural changes involved changes in connectivity between neurons such as increased synaptic density, formation of new synapses and formation of new dendrites.&lt;br /&gt;&lt;br /&gt;But neurons are not the only brain cells that adapt to learning. The other type of cell present in the brain is the “glial cell”. Glial cells are essentially support cells – meaning they support the function and needs of neurons. Scientists recently found that new glial cells, which are produced in the brain throughout life, release a type of chemical that acts as a brain fertilizer - facilitating the growth and connectivity of neurons in the brain. This response of new glial cells was demonstrated to produce improved cognitive function in aging brains.&lt;br /&gt;&lt;br /&gt;This all makes sense when you think of the speed at which cognition and attention have been shown to improve with training. We have witnessed some pretty remarkable changes in academic performance, social attitudes and behaviors of children using Neuropath Learning programs in just a matter of months which amounted to a total time of 8-10hours of interaction with our learning system. We have always found this pretty mindboggling to explain but in light of &lt;a href="http://www.blogger.com/American%20Friends%20of%20Tel%20Aviv%20University%20(2009,%20August%2017).%20Window%20Into%20The%20Brain:%20Diffusion%20Imaging%20MRI%20Tracks%20Memories%20And%20May%20Detect%20Alzheimer"&gt;Michael Posner's &lt;/a&gt;work, I reported in an earlier post and this recent data we now know that the brain can and does adapt functionally and structurally at a rapid pace producing such dramatic outcomes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;References:&lt;br /&gt;&lt;br /&gt;1. American Friends of Tel Aviv University (2009, August 17). Window Into The Brain: Diffusion Imaging MRI Tracks Memories And May Detect Alzheimer's At Early Stage. ScienceDaily. Retrieved August 19, 2009, from &lt;a href="http://www.sciencedaily.com/releases/2009/08/090812145022.htm"&gt;http://www.sciencedaily.com/releases/2009/08/090812145022.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. University of California - Irvine (2009, July 22). Neural Stem Cells May Rescue Memory In Advanced Alzheimer's, Mouse Study Suggests.ScienceDaily. Retrieved August 19, 2009, from &lt;a href="http://www.sciencedaily.com/releases/2009/07/090720190726.htm"&gt;http://www.sciencedaily.com/releases/2009/07/090720190726.htm&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-3743841379028633800?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/3743841379028633800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=3743841379028633800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/3743841379028633800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/3743841379028633800'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/08/how-fast-can-brain-re-wire.html' title='How Fast Can The Brain Re-wire?'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f51ELUMVisI/SoyI0rCOgEI/AAAAAAAAAH0/gJIqL7-U63A/s72-c/dti_pic6_large.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-4473496629971967432</id><published>2009-08-12T14:59:00.000-07:00</published><updated>2009-08-12T17:04:39.839-07:00</updated><title type='text'>Response to Intervention: Get in the Zone!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/SoNTJm-POgI/AAAAAAAAAHk/tnFmb3ZWeHw/s1600-h/photo_43.png"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 180px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5369226605301283330" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/SoNTJm-POgI/AAAAAAAAAHk/tnFmb3ZWeHw/s200/photo_43.png" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;"&gt;T&lt;/span&gt;he &lt;span style="color:#cc0000;"&gt;&lt;strong&gt;Response to Intervention (RTI)&lt;/strong&gt;&lt;/span&gt; model gained credibility in recent years as an eligibility model for special education services. But RTI is also a useful approach to providing data-based decision-making for any students who may be in need of extra interventions for improving their performance. Since data driven decision making is one of the key reforms emphasised by the Federal government's stimulus funding guidelines, RTI is currently a hot topic.&lt;br /&gt;&lt;br /&gt;The RTI model comprises of 3 tiers, universal interventions (green zone), group interventions (yellow zone) and individual interventions (red zone). At each tier, assessments and interventions are offered within general education classrooms to identify and correct potential learning issues. The goal is twofold: to prevent children from being channeled into special education programs &lt;strong&gt;&lt;em&gt;and&lt;/em&gt;&lt;/strong&gt; to help mainstream students already in special programs.&lt;br /&gt;&lt;br /&gt;At each zone the following questions are asked:&lt;br /&gt;1. What is the problem?&lt;br /&gt;2. Why does the problem exist?&lt;br /&gt;3. What should be done to address the problem?&lt;br /&gt;4. Did the intervention work and what’s next?&lt;br /&gt;&lt;br /&gt;Neuropath Learning programs are designed to help teachers and school administrators implement practical RTI programs in elementary schools. For example, our programs Early Mind Matters and Knowledge First, can help with both assessment and intervention at each level. Since the program does all the work, it is a very practical universal intervention to offer school wide as a preventive measure. The multimodal differentiated instruction and comprehensive assessment covers a broad range of possible learning issues. The programs are able to clearly and precisely define the cognitive gaps that are leading to various learning issues. The cognitive challenges in the learning activities then train the brain to develop the cognitive skills found to be weak. This type of cognitive training facilitates academic achievement and the benefits of this training have been shown to be long lasting. Data is collected in real time as the student interacts with the program and the teacher and principal can view this data distribution in the context of individual performance, class performance and school performance. The students progress through the programs at their own pace, once one program is completed they can move on to more advanced programs. The programs can track individual student progress and measure learning. Whats more, our programs are fully customizable for addressing special needs of certain groups of students with the same learning issue or individuals with who need tailor made interventions. Thus offering solutions for students in the green zone and red zones. This is the power of our technology. We like to think we offer learning solutions and not just sell software to schools. Our goal is to partner with schools to help students reach their full potential and we strive to make sure our programs are used correctly to obtain maximum benefits.&lt;br /&gt;&lt;br /&gt;If you are wondering, "well that's great news for learning issues, but what do I do about behavioral issues?" you should read the previous post where I explain how Neuropath Learning programs address both learning and behavior issues at the same time using executive function training activities. Here is the link: &lt;a href="http://neuropathlearning.blogspot.com/2009/08/killing-two-birds-with-one-stone.html"&gt;http://neuropathlearning.blogspot.com/2009/08/killing-two-birds-with-one-stone.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Be sure to check out our website, &lt;a href="http://www.neuropathlearning.com/"&gt;http://www.neuropathlearning.com/&lt;/a&gt;, for more information, interactive demos, sample charts and success stories.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-4473496629971967432?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/4473496629971967432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=4473496629971967432' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4473496629971967432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/4473496629971967432'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/08/response-to-intervention-assessment-and.html' title='Response to Intervention: Get in the Zone!'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_f51ELUMVisI/SoNTJm-POgI/AAAAAAAAAHk/tnFmb3ZWeHw/s72-c/photo_43.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-901455136805454062</id><published>2009-08-05T16:23:00.000-07:00</published><updated>2009-08-13T16:50:59.434-07:00</updated><title type='text'>KILLING TWO BIRDS WITH ONE STONE</title><content type='html'>&lt;span style="font-size:+0;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;just returned from the WASA/OSPI Special Ed workshop and it was interesting to see how educators separate learning issues from behavior issues. And its not just educators, domains of cognition and emotion are often treated as non-overlapping entities across the board. This is quite surprising to me because if you think about it in neurological terms, no such distinction remains since both are controlled by the same brain networks. Both Cognition and Executive funtions (EF) are housed in the prefrontal cortex of the brain. Engaging in tasks that activate the prefrontal cortex can develop both cognition (including social cognition), emotional regulation and behavioral responses. Neuropath Learning Programs offer creative problem solving activities that train cognitive skills plus develop executive function and thus have been shown to improve both learning and behavioral outcomes. Essentially killing two birds with one stone - or blurring the line between them.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 133px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5366931535100666210" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/Snsry8OEYWI/AAAAAAAAAHE/BXNRD474ZkQ/s400/Executive_function_EDIT-ILL.jpg" /&gt;&lt;a style="COLOR: rgb(56,110,160); FONT-WEIGHT: bold; TEXT-DECORATION: none" onclick="javascript:urchinTracker('/outbound/en.wikipedia.org/wiki/Executive_functioning?ref=http_//images.google.com/imgres?imgurl=http_//www.gtdtimes.com/files/2008/06/adhd_pharma_perks.gif_imgrefurl=http_//www.gtdtimes.com/2008/06/05/is-executive-function-more-important-than-iq-in-determining-scholastic-and-professional-success/_usg=_00Uu_KKIRPhJn0kdLfIvvmThezw=_h=305_w=324_sz=15_hl=en_start=2_um=1_tbnid=ZHottwkQEepQNM_tbnh=111_tbnw=118_prev=/images_3Fq_3Dexecutive_2Bfunction_26ndsp_3D21_26hl_3Den_26rlz_3D1C1CHMI_enUS326US327_26sa_3DN_26um_3D1');" href="http://en.wikipedia.org/wiki/Executive_functioning"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Executive functioning&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; refers to our ability to be able to make and carry out plans, direct our attention, focus and also to control our internal states: our impulses and emotions and to be able to switch from one task to another. In other words it is a key part of our ability to self-regulate our behavior, mind and emotions.&lt;br /&gt;&lt;br /&gt;However, EF comprises not only effortful control and cognitive focus but also working memory and mental flexibility—the ability to adjust to change, to think outside the box. These are the uniquely human skills that, taken together, allow us keep our more impulsive and distractable brain in check. New research shows that EF, more than IQ, leads to success in basic academics like arithmetic and grammar. It also suggests that we can pump up these EF skills with regular mental exercise, just as we do with muscles.&lt;br /&gt;&lt;br /&gt;Studies conducted with preschool aged children showed that those kids educated using techniques that help to develop executive function performed far better than their conventionally educated peers. What’s more the EF groups significantly outperformed their matched peers in all areas including their subsequent ability to learn to read, write and correctly perform mathematical functions when they reached kindergarten.&lt;br /&gt;&lt;br /&gt;Here are some examples of the learning activities in the EF curriculum. Instead of keeping the classroom quiet, kids are actually taught and encouraged to talk to themselves, privately but aloud, as a way of helping them exert mental control. In one exercise, for example, the kids have to match their movements to symbols. When the teacher holds up a circle they clap, with a triangle they hop, and so forth. The kids are taught to talk themselves through the mental exercise: "OK, now clap." "Twirl now." This has been shown to flex and enhance the brain's ability to switch gears, to suppress one piece of information and sub in a new one. It takes discipline; it's the elementary school equivalent of saying "I really need to stop thinking about next week's vacation and focus on this report."&lt;br /&gt;&lt;br /&gt;Here's another example from the classroom. Children tell stories to one another, but kids being kids, they all want to be the storyteller; none wants to just sit and listen. But the reality is that only one can tell a story at a time, so the designated listeners hold a picture of an ear, a prop to remind them that they are waiting their turn to talk. This helps them learn to control their natural instinct to talk out of turn. Eventually the props and private chatter are not needed, but in the beginning they help cognitively immature children stretch their executive muscles.&lt;br /&gt;&lt;br /&gt;Dramatic role playing is a cornerstone of the EF philosophy. The preschoolers, all four and five years old, actually design the play's action by themselves. For example: "Let's pretend you're the mommy and I'm the baby. I'll get sick, and you'll need to take me to the doctor." Then they act it out, solving problems along the way. The idea is that play of this kind promotes the internalization of rules and expectations and demands mental discipline to stay in character—all cognitive challenges. Importantly, these exercises were not tacked on as a separate teaching, but rather were integrated into every activity of the child's day, from reading to math. &lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;This however, is a vast oversimplification of a curriculum that has taken years to develop and is grounded in rigorous scientific studies of children's brain development. Even though the activities may seem frivolous studies showed that preschoolers with sharper executive capability as a result of such a curriculum outperform their more traditional learning peers in basic skills, especially mathematics, when they hit kindergarten. In other words, early exposure to dramatic play and cognitive games better prepares kids for mastery of traditional academics.&lt;br /&gt;&lt;br /&gt;This new thinking has the potential to be transformational if the powers that be are willing to embrace the realities of this data. If you think in terms of Executive function there is no difference in interventions for WON'T DO kids and CAN'T DO kids.&lt;br /&gt;&lt;br /&gt;Neuropath Learning has long recognized the importance of executive function and has applied this knowledge to designing all its learning and assessment programs. Our learning activities are real world simulations of these same types of EF activity examples. This is why, not only are they successful they are also fun and children love using them. These programs are easy to use at home to complement school curriculum. So get your child on our learning path today!&lt;br /&gt;&lt;br /&gt;Ref:&lt;/span&gt;&lt;a href="http://www.newsweek.com/id/139885/output/print"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; Is EF the New IQ?&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-901455136805454062?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/901455136805454062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=901455136805454062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/901455136805454062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/901455136805454062'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/08/killing-two-birds-with-one-stone.html' title='KILLING TWO BIRDS WITH ONE STONE'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/Snsry8OEYWI/AAAAAAAAAHE/BXNRD474ZkQ/s72-c/Executive_function_EDIT-ILL.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-2550769227162269289</id><published>2009-07-17T15:53:00.000-07:00</published><updated>2009-07-19T22:38:32.816-07:00</updated><title type='text'>Reality vs Virtual Reality?</title><content type='html'>Neuropath Learning has always made it an point to use real-world photographic images and videos, natural sounds and human voices in a real life context. No cartoons, virtual environments or computer generated audio. This unique feature of our product is one of the important things that set us apart from other educational software and learning systems. However, virtual environments have been frequently used for training and skill improvement. Do real and virtual worlds engage the same brain states in human perceivers? That is what a team of research scientists led by Shihui Han set to find out.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;They measured brain activity using functional magnetic resonance imaging (fMRI) while subjects watched movie and cartoon clips, simulating real and virtual visual worlds, respectively. Relative to baselines using random static images, the medial prefrontal cortex (MPFC) and the cerebellum were activated only by movie clips of other humans. In contrast, cartoon clips of human and non-human agents activated the superior parietal lobes, while movie clips of animals also activated the superior parietal lobes. Their fMRI findings suggest that the perception of real-world humans is characterised by the involvement of pre-frontal cortex and the cerebellum.&lt;/div&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 300px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5359587333631237842" border="0" alt="" src="http://1.bp.blogspot.com/_f51ELUMVisI/SmEUSJvF3tI/AAAAAAAAAGs/ozuKn5rSg6U/s400/real_virtual.jpg" /&gt; It is important to note that the prefrontal cortex is where most of our cognitive functions such as "working memory" and "executive function"are located in the brain. Our learning programs are packed with hundreds and thousands of images of human faces, especially those of children. Therefore, the Neuropath Learning process must stimulate the developing brain differently from a learning system that uses cartoon and virtual reality. Given that greater stimulation of specific brain regions generally leads to enhanced development of those parts and the functions housed within, our real-world learning system is definite at an advantage when it come to facilitating cognitive development. Use of real-world stimuli is one of the criteria that makes it a true brain based learning program. Which means it is designed around the way the brain is attracted to and retains new and useful information. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;Another study, conducted by scientists in Italy, found that watching a video of a real hand moving vs. an animation of a moving cartoon hand stimulated the brain differently.&lt;/div&gt;&lt;br /&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 300px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5359587602250197858" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/SmEUhya162I/AAAAAAAAAG0/BOwAbYZdR0U/s400/hand_motion.jpg" /&gt;This team of researchers, led by Daniel Perani, investigated whether observation of actions reproduced in three-dimensional virtual reality would engage perceptual and visuomotor brain processes different from those induced by the observation of real hand actions. Participants were asked to passively observe grasping actions of geometrical objects made by a real hand or by hand reconstructions of different quality in 3D virtual reality as well as on a 2D TV screen. They found that &lt;strong&gt;only real actions in a natural environment&lt;/strong&gt; activated the visuospatial network including the right posterior parietal cortex. Observation of virtual-reality hand actions engaged prevalent visual perceptual processes within lateral and mesial occipital regions. Thus, only perception of actions in &lt;strong&gt;reality&lt;/strong&gt;, maps onto existing action representations, whereas virtual-reality conditions do not access the full motor knowledge available to the central nervous system. They also noted that the degree of realism in the reproduction of the virtual reality hand seemed to have limited effect, in particular in the engagement of right hemispheric structures. This means that virtual reality cannot substitute for reality because they are not processed by the same neural networks.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;In other words, if you want to teach someone to tie their shoe laces, you will be far more successful using a real life movie rather than a computer generated graphic animation. Definitely something to keep in mind!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-2550769227162269289?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/2550769227162269289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=2550769227162269289' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2550769227162269289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2550769227162269289'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/07/real-vs-virtual.html' title='Reality vs Virtual Reality?'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/SmEUSJvF3tI/AAAAAAAAAGs/ozuKn5rSg6U/s72-c/real_virtual.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-6002305956074304522</id><published>2009-07-10T15:10:00.000-07:00</published><updated>2009-07-13T10:56:07.944-07:00</updated><title type='text'>Game Changer</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_f51ELUMVisI/SlfTDsToF4I/AAAAAAAAAGU/nQFt-7tqmlM/s1600-h/girl-computer.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 148px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5356982342167041922" border="0" alt="" src="http://4.bp.blogspot.com/_f51ELUMVisI/SlfTDsToF4I/AAAAAAAAAGU/nQFt-7tqmlM/s200/girl-computer.jpg" /&gt;&lt;/a&gt; Can digital games, especially well-designed educational games, help reshape our nation’s approach to learning and growing? This question was addressed in a new report by the Joan Ganz Cooney's Center at the Sesame Workshop. The report titled: "&lt;a href="http://www.joanganzcooneycenter.org/pdf/Game_Changer_FINAL.pdf"&gt;Game Changer:Investing in Digital Play to Advance Children’s Learning and Health&lt;/a&gt;" specifies how increased national investment in research-based digital games might play a cost-effective and transformative role. It provides recommendations for the media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children’s health and learning.&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Digital media have dramatically transformed children’s play. From the preschool years on, millions of American children are actively immersed in play within a new, virtual playground.&lt;br /&gt;Research now offers solid evidence that children learn important content, perspectives, and vital “21st-century skills” from playing digital games.&lt;br /&gt;&lt;br /&gt;In their recent review of learning and games, Moving Learning Games Forward, Klopfer, Osterweil, and Salen (2009) categorize different types of learning that are possible with games. For example:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Content (from rich vocabulary to science to history)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Skills (from literacy to math to complex problem-solving)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Creation of artifacts (from videos to software code)&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Systems thinking (how changing one element affects relationships as a whole)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Research has begun to document a number of powerful potential benefits from digital-media play, including positive social growth (more peer interaction around common interests), cognition (greater motivation to read and solve problems), and health (better understanding of the importance of healthy behaviors, improved self-care skills, more self-confidence and drive&lt;br /&gt;to carry out those skills). &lt;/p&gt;&lt;div&gt;Nine areas of learning and behavior change supported by well-designed interactive games: &lt;/div&gt;&lt;ol&gt;&lt;li&gt;Motivation to learn &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Perception and coordination &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Thinking and problem-solving &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Knowledge &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Skills and behaviors&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Self-regulation and therapy &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Self concepts &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Social relationships &lt;/li&gt;&lt;br /&gt;&lt;li&gt;Attitudes and values&lt;/li&gt;&lt;/ol&gt;&lt;div&gt;The experts they interviewed said that "our conception of the nature of learning itself needs to fundamentally change". What is literacy and learning today? Is it memorizing a lot of facts, or is it having the capability to maneuver your way through data to find answers to questions that come up in your life? There are so many 9-year-olds who have two or three screens in their personal control at home, and yet at school, we expect children to power down their devices and learn.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;When parents and teachers were asked to rate digital media’s potential as an educational tool, they said that they viewed the internet, computer programs, and CD-Roms as having more educational potential than other forms of digital media, likely because they require kids to use their reading and writing skills. &lt;/p&gt;&lt;div&gt;The study concludes by saying " digital games are here to stay and offer the country a rare opportunity to leverage children’s already established enthusiasm in order to reform education and promote healthy development. We know enough about digital games and how they work to recognize their promise. Now we need to invest time and resources to turn this promise into a real “game changer” for America’s children." &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt;At Neuropath Learning we go one step further in providing online computer games for children that foster their critical thinking skills and reinforce important concepts they encounter in the classroom and in the real world. Our interactive learning tools help develop cognitive abilities and executive funtion that is required for success. For more information on our programs, visit our website at &lt;a href="http://www.neuropathlearning.com/"&gt;http://www.neuropathlearning.com/&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-6002305956074304522?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/6002305956074304522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=6002305956074304522' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6002305956074304522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6002305956074304522'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/07/game-changer.html' title='Game Changer'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f51ELUMVisI/SlfTDsToF4I/AAAAAAAAAGU/nQFt-7tqmlM/s72-c/girl-computer.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-2759822047818248321</id><published>2009-07-01T14:05:00.000-07:00</published><updated>2009-07-01T15:54:17.488-07:00</updated><title type='text'>Project Tomorrow</title><content type='html'>In the mid-90s, Sun Microsystems executive John Gage founded NetDay, which began as a grassroots campaign in California to wire schools but soon blossomed into a national nonprofit organization. Julie Evans has been running the organization since 2000, when it expanded its mission beyond one-day "electronic barn-raising" efforts connecting neighborhood schools to the internet and started helping schools integrate technology effectively into the curriculum. In 2008 Julie Evans was recognized as one of "Ten Who've Made a Difference in Educational Technology". Last year, NetDay merged with a California-based science education group to become Project Tomorrow.&lt;br /&gt;&lt;br /&gt;Under Evans' leadership, the group has made its biggest impact through a series of annual surveys, called "Speak Up." These surveys aim to collect students', teachers', and parents' views on science, math, and technology, and how to improve education for the 21st century. Since 2003, more than 850,000 K-12 students and their teachers and parents have participated in the annual online Speak Up surveys, and the surveys' findings have helped shape ed-tech policy at the federal, state, and local levels. &lt;br /&gt;&lt;br /&gt;Here are two videos from Project Tomorrow which address LEARNING IN A GLOBAL AGE. The needs of students cannot be confined to the walls of a school building anymore; online learning and even hands on learning outside the school are now necessary to make students sucessful in life. At Neuropath Learning we noticed these gaps a while ago and have been working hard to provide students with opportunities for online learning and testing at an early age. &lt;br /&gt;A new study, &lt;a href="http://www.blackboard.com/resources/k12/Bb_K12_09_TrendsUpdate.pdf"&gt;Learning in the 21st Century: 2009 Trends Update&lt;/a&gt; reports this demand for more online learning by students, as well as the online learning practices of schools today and identifies future needs. Parents believe the goal of science education is to provide critical thinking skills and creative problem solving and this is the goal of our educational products and services also.&lt;br /&gt;&lt;br /&gt;This first video identifies a disconnect between students and educators in the use of technology in education and how schools are failing to provide students with life skills. Watch Julie Evans, Project Tomorrow CEO Speak Up in Learning to Change, Changing to Learn.&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="375"&gt;&lt;param name="movie" value="http://www.schooltube.com/v/003fa63af9c844f1b824" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed src="http://www.schooltube.com/v/003fa63af9c844f1b824" type="application/x-shockwave-flash" allowFullScreen="true" allowscriptaccess="always" width="420" height="375"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;In this second video students speak up to President Obama about how to improve their schools. They have many great ideas and envision some of the same changes that we believe in need to occur. It is very inspiring to hear what they have to say.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/M58sNpdX5k0&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/M58sNpdX5k0&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Finally here is a slideshow of the 2007 survey showing what is lacking in science education today and what is needed to prepare and motivate student for careers in science and technology.&lt;br /&gt;&lt;br /&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDY*ODgwMDcwNjUmcHQ9MTI*NjQ4ODA2NDc1MyZwPTEwMTkxJmQ9c3NfZW1iZWQmZz*yJnQ9Jm89Y2E1ZGI*MWQ3ZTEzNGFlMWFmZmFiNTI*NDcwZGY3NTgmb2Y9MA==.gif" /&gt;&lt;div style="width:425px;text-align:left" id="__ss_847329"&gt;&lt;a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/ProjectTomorrow/inspiring-the-next-generation-of-innovators-students-parents-and-educators-speak-up-about-science-education-presentation" title="Inspiring the Next Generation  of Innovators:  Students, Parents and Educators Speak Up about Science Education"&gt;Inspiring the Next Generation  of Innovators:  Students, Parents and Educators Speak Up about Science Education&lt;/a&gt;&lt;object style="margin:0px" width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=speakupsciencenecc2008-1229367374691854-2&amp;stripped_title=inspiring-the-next-generation-of-innovators-students-parents-and-educators-speak-up-about-science-education-presentation" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=speakupsciencenecc2008-1229367374691854-2&amp;stripped_title=inspiring-the-next-generation-of-innovators-students-parents-and-educators-speak-up-about-science-education-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"&gt;View more &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/"&gt;documents&lt;/a&gt; from &lt;a style="text-decoration:underline;" href="http://www.slideshare.net/ProjectTomorrow"&gt;Laurie Smith&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-2759822047818248321?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/2759822047818248321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=2759822047818248321' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2759822047818248321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2759822047818248321'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/07/project-tomorrow.html' title='Project Tomorrow'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-5744677969115582225</id><published>2009-06-23T14:32:00.000-07:00</published><updated>2009-06-23T17:32:37.825-07:00</updated><title type='text'>Standard IQ Test Undervalues People With Autism</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_f51ELUMVisI/SkFYBcT9B3I/AAAAAAAAAF0/vWn7Ha8vMsg/s1600-h/autism.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 143px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5350654614095857522" border="0" alt="" src="http://2.bp.blogspot.com/_f51ELUMVisI/SkFYBcT9B3I/AAAAAAAAAF0/vWn7Ha8vMsg/s200/autism.jpg" /&gt;&lt;/a&gt; &lt;span style="font-size:180%;"&gt;&lt;strong&gt;A&lt;/strong&gt;&lt;/span&gt; recently published Canadian study has demonstrated that people with autism use more visual processing to solve questions on a nonverbal intelligence test and can find the correct answers faster than people without the disorder! Hopefully these findings will now change how people with autism are taught. At Neuropath Learning we have always believed that children know more than they are given credit for and because of the existence of multiple intelligences we feel we cannot gauge intelligence by using the same standardized IQ test for everyone. We often meet parents and teachers who believe that the activities in our programs may be too challenging for their child/students. However, given the chance - the children usually prove them wrong. This is because our programs offer visual learning and problem solving activities. This research study once again reinforces that autistic children learn and understand differently than other children. They have a different skill set, but can learn a lot. Even though they are limited due to their disability, autistic children can really surprise you when it comes to how much knowledge they can retain. Here are more details of the study.&lt;br /&gt;&lt;br /&gt;FRIDAY, June 19 (HealthDay News) -- The most commonly used test to measure intelligence is underestimating the intellectual potential of autistic people, new research suggests.&lt;br /&gt;People with autism often struggle with the verbal portions of the Wechsler Adult Intelligence Scale, the test most often used to measure IQ, researchers said.&lt;br /&gt;But when given another test of abstract reasoning abilities, the Raven's Standard Progressive Matrices, autistic people not only had scores equal to those of their non-autistic counterparts, but they answered the questions, on average, as much as 42 percent more quickly. &lt;a href="http://3.bp.blogspot.com/_f51ELUMVisI/SkFyVrsZ3oI/AAAAAAAAAF8/V7ZDMMEK0Yg/s1600-h/09-matrice.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 200px; FLOAT: left; HEIGHT: 122px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5350683549124648578" border="0" alt="" src="http://3.bp.blogspot.com/_f51ELUMVisI/SkFyVrsZ3oI/AAAAAAAAAF8/V7ZDMMEK0Yg/s200/09-matrice.jpg" /&gt;&lt;/a&gt;Study participants were specifically asked to complete patterns in the Raven's Standard Progressive Matrices (RSPM) – a test that measures hypothesis-testing, problem-solving and learning skills". An image from the test is is shown here. On the Raven's test, autistic participants scored, on average, 30 percentage points higher than would have been predicted by their scores on the Wechsler scale, according to the study, in the June issue of Human Brain Mapping.&lt;br /&gt;Also, MRIs done during the testing showed that autistic people had more activity in different areas of their brains than those without autism.&lt;br /&gt;"While both groups performed Raven's Standard Progressive Matrices (RSPM) test with equal accuracy, the autistic group responded more quickly and appeared to use perceptual regions of the brain to accelerate problem solving," said Isabelle Soulieres, a post-doctoral fellow at Harvard University and the study's lead author. "Some critics argued that autistics would be unable to complete the RSPM because of its complexity, yet our study shows autistics complete it as efficiently and have a more highly developed perception than non-autistics."&lt;br /&gt;The researchers said the findings have implications for the way in which autistic children are educated.&lt;br /&gt;"When we do the Wechsler test, which is the one that is done in clinical settings, there is a big chance that we underestimate the education potential of autistics," Soulieres said. "If you underestimate someone's potential, you will have less hope and you will lower your goals for this person. … We should make the bet they are more intelligent than they show us on the Wechsler test."&lt;br /&gt;For the study, 15 autistic people ages 14 to 36 were matched with 18 people without autism. Based on their preliminary results on the Wechsler test, all participants had an IQ between 81 and 131, or generally between the low and high end of the normal range.&lt;br /&gt;Each participant was then given the Raven's Standard Progressive Matrices, a 60-item test of abstract reasoning ability. The questions, which are highly visual in nature, ask participants to identify the next sequence of a larger pattern or the missing segment of complex geometric shapes.&lt;br /&gt;During the test, MRIs indicated that people with autism showed more activity in the left cuneus, a region of the brain's occipital cortex thought to be involved with updating working memory and making comparisons among visual images, according to the study.&lt;br /&gt;Compared with people without autism, autistic people showed less activity in areas of the prefrontal cortex of the brain that are thought to be involved in manipulation and integration of information in working memory, managing difficult tasks and evaluating the correctness of responses.&lt;br /&gt;When it came to their answers, those with and without autism who scored the same on the Wechsler test also had similar scores on the Raven's test. But those with autism answered figural questions 23 percent more quickly and analytic questions 42 percent more quickly.&lt;br /&gt;"This study bolsters our previous findings and should help educators capitalize on the intellectual abilities of autistics," said senior researcher Dr. Laurent Mottron, a professor of psychiatry at the University of Montreal. "The limits of autistics should constantly be pushed, and their educational materials should never be simplified."&lt;br /&gt;Autism is marked by repetitive behaviors, problems with verbal or non-verbal communication and social difficulties. Because the condition has a wide range of symptoms and degrees of severity, autism is now often referred to as autism spectrum disorders, said Brenda Smith Myles, chief of programs for the Autism Society of America.&lt;br /&gt;Previously, many experts believed that as many as 70 percent of people with autism also had cognitive and other learning disabilities. But recently, researchers have been finding that perhaps only half do, Myles said.&lt;br /&gt;Studies such as this one show that people with autism are able to problem solve and that visual learning might be more helpful than auditory or language-based learning.&lt;br /&gt;Still, she said, there's a need for more studies to assess how best to put such knowledge into practice in the real world to help autistic people succeed in school and employment.&lt;br /&gt;"What we need are more studies that take this information and apply it in a classroom or community setting," Myles said. "This does not tell us what a child will do in a third-grade classroom or what an adult will do in a workplace."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-5744677969115582225?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/5744677969115582225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=5744677969115582225' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/5744677969115582225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/5744677969115582225'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/06/recently-published-canadian-study-has.html' title='Standard IQ Test Undervalues People With Autism'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f51ELUMVisI/SkFYBcT9B3I/AAAAAAAAAF0/vWn7Ha8vMsg/s72-c/autism.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-260916228066577814</id><published>2009-06-17T12:02:00.000-07:00</published><updated>2009-06-17T22:50:04.852-07:00</updated><title type='text'>Computerized COGNITIVE TRAINING: Preparing kids for school</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_f51ELUMVisI/SjlpqRbcc7I/AAAAAAAAAFc/BmE5nhK-j1E/s1600-h/AttentionTraining.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 180px; height: 144px;" src="http://1.bp.blogspot.com/_f51ELUMVisI/SjlpqRbcc7I/AAAAAAAAAFc/BmE5nhK-j1E/s200/AttentionTraining.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5348422207433110450" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="line-height: 18px; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;P&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;laying special computer games has been shown to help prepare kids for school. Psychologists at the University of Oregon designed games to train the network of brain areas involved in attention which undergoes important development between ages 3 and 7. The team of researchers was led by &lt;b&gt;Dr. Michael Posner&lt;/b&gt; is a prominent scientist in the field of cognitive neuroscience.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;At issue is "&lt;b&gt;executive attention&lt;/b&gt;," or the ability to tune out distractions and pay attention only to useful information. Posner explains, “We human beings can regulate our thoughts, emotions, and actions to a greater degree than other primates. For example, we can choose to pass up an immediate reward for a larger, delayed reward. We can plan ahead, resist distractions, be goal-oriented. These human characteristics appear to depend upon what we often call ‘self-regulation’. All parents have seen this in their kids. Parents can see the remarkable transformation as their children develop the ability to regulate emotions and to persist with goals in the face of distractions.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;“It's important, particularly in child development, for the child's ability to regulate their thoughts and to control their emotions," says Posner. "This executive network, which tends to control the child's emotions, also allows them to continue to work on a particular task." There's great individual variation among healthy children and adults, and problems with this particular attention-paying neural network might be one of many factors involved in attention deficit hyperactivity disorder, or ADHD. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;What is exciting these days is that progress in neuroimaging and in genetics make it possible to think about self-regulation in terms of specific brain-based networks.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Dr. Posner has been interested in how the attention system develops in infancy and early childhood.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;One of his major findings is that there is not one single "attention", but three separate functions of attention with three separate underlying brain networks: alerting, orienting, and executive attention.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;1) &lt;b&gt;Alerting&lt;/b&gt;: he&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;lps us maintain an alert state.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span style="line-height:115%;Georgia&amp;quot;,&amp;quot;serif&amp;quot;; color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; This involves the norepinephrine system, arising in the locus coeruleus and activating centers in the frontal and parietal lobes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;2) &lt;b&gt;Orienting&lt;/b&gt;: focuses our senses on the information we want. It involves areas of the parietal lobe and frontal cortex, and seems to be particularly affected by the neuromodulator, acetylcholine.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;3) &lt;b&gt;Executive Attention&lt;/b&gt;: regulates a variety of networks, such as emotional responses and sensory information. It’s called the “executive” because it interacts with many other brain networks in regulating their activity. This is clearly correlated with academic performance. This network involves frontal structures such as the anterior singulate and lateral prefrontal cortex, as well as the basal ganglia.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Note that “executive attention” is different from “&lt;b&gt;executive function&lt;/b&gt;”. Executive functions are goal-oriented. Executive attention is just the ability to manage attention towards those goals, towards planning. Both are clearly correlated. Executive attention is important for decision-making (how to accomplish an external goal) and with working memory (the temporary storage of information).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The development of executive attention can be easily observed both by questionnaire and cognitive tasks after about age 3–4, when parents can identify the ability of their children to regulate their emotions and control their behavior in accord with social demands.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Posner and his research team were interested in seeing whether, with a certain amount of training, they might be able to improve the efficiency of the network in children at the age when the network is developing. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The researchers studied groups of &lt;b&gt;children age 4 to 6&lt;/b&gt;. Posner and his colleagues recruited 49 kids in the younger group and 24 in the older group. The children received intelligence and attention testing while most of them wore sensor nets on their heads to measure electrical signals on the brain's surface. Then, the children were randomly assigned to receive attention training or no training. Those in the training group were given increasingly difficult attention tasks. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The training w&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;as adapted from tasks that increase attention control in monkeys. "Training programs designed to teach monkeys to go into outer space and work on NASA experiments involved teaching those monkeys to resolve conflict between different thoughts. And that's a very important aspect of the executive attention network. So we decided we would adopt those training programs for children," Posner &lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;explains.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The children were asked to use a control device, like a game joystick, to move a cursor on a screen to the larger of two groups of objects. But a conflict was sometimes created by making the larger group have a lesser value, for example, the larger group was made up of lots of number 2's, while the smaller group consisted of number 7's. "So there's a conflict between going to the larger number of items and going to the larger digit," Posner says, "and the children are taught to resolve that conflict." In another task, children moved a cartoon cat across a computer screen using a joystick to keep the cat out of expanding muddy areas.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;img src="http://2.bp.blogspot.com/_f51ELUMVisI/SjlpFMJOBaI/AAAAAAAAAFU/l9cYxSWr-Yg/s200/posnerstudy.jpg" style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 169px; height: 200px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5348421570359330210" /&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Using caps wired with electrodes the team recorded children’s brain waves at the beginning and at the end of the study. After training, all the children were again tested on intelligence and attention. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Researchers recorded in Proceedings of the National Academy of Sciences that &lt;b&gt;the network became more efficient after just 5 training sessions&lt;/b&gt;. These findings have since been replicated in similar experiments by Spanish researchers.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;After the training, Posner reported that 6-year-olds showed a pattern of activity in the anterior cingulate similar to that of adults. “Part of the network developed a more &lt;b&gt;mature response&lt;/b&gt;, meaning it looked more like the adult subjects that we’ve also run in these experiments.” Posner said. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The researchers found that even this brief attention training improved one measure of &lt;b&gt;IQ&lt;/b&gt; involving non-verbal reasoning. They also show clear post-training improvement on the Kaufman Brief Intelligence Test (KBIT) and in overall IQ, compared with controls. This suggests that they were not only able to train, but that they were able to get generalization--because the KBIT was different from anything they used in the training. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;The brains of the 6-year-olds showed significant changes after the computer training compared with untrained playmates who watched videos. The researchers believe this shows that it is possible to train the executive attention network.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Brain regions activated in the 4-year-olds by attention training overlapped with those previously tied to IQ , Posner says. That neural intermingling toward the front of the brain could explain why average intelligence scores rose 6 points among 4-year-olds after attention training, compared with a 1-point increase for untrained 4-year-olds, he suggests. Trained 4-year-olds displayed a much narrower advantage on an attention test. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Among 6-year-olds, training yielded a slight IQ-score advantage but a marked gain in attention control, also called executive attention. During testing, trained kids in this group showed strong neural responses toward the back of the brain, whereas untrained kids displayed predominantly frontal-brain activity, perhaps reflecting conscious effort. &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;DNA testing examined a gene that influences transmission of the chemical messenger &lt;b&gt;dopamine&lt;/b&gt;. Posner's findings indicated that 6-year-olds bearing one form of the gene displayed the poorest attention control before the training and the most improvement with training. In other words, children who were the most inattentive gained the most from the program. The gene variant had been previously linked to an outgoing temperament.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px;"&gt;&lt;b&gt;WATCH A &lt;/b&gt;&lt;a href="http://www.livescience.com/common/media/video/player.php?videoRef=attentiontraining"&gt;&lt;b&gt;VIDEO&lt;/b&gt;&lt;/a&gt;&lt;b&gt; OF THE STUDY REPORT&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;o:p&gt;&lt;span class="Apple-style-span" style="line-height: normal; "&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px; "&gt;For Posner, the findings hold exciting implications not just for helping children with attention-deficit problems, but for generally improving young children's education. He is now now calling on educators at conferences and in his book, "&lt;b&gt;Educating the Human Brain&lt;/b&gt;," to consider teaching attention in preschool.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="line-height:115%"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;"We should think of this work not just as remediation but as a normal part of education," said Posner. "Attention plays a very important role in acquisition of high-level skills, and if attention is trainable, it becomes attractive for preschool preparation." Posner says that early childhood educators should pay attention to improving attention. Their research has important implications for schools, which are charged with educating an increasing number of students with attention disorders. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span style="line-height:115%; Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;If children entering school have better attention skills, then that allows them to absorb information better. That can increase their later attention and things could spiral. So, very small changes might turn out to be really quite important in the life of the child.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;This type of cognitive training using computer games is in actual fact re-wiring the brain by building long range connections between different parts of the brain. For example, there is a type of neuron, named the Von Economo neuron, which is found only in the anterior cingulate and a related area of the anterior insula, very common in humans, less in other primates, and completely absent in most non-primates.&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;These neurons have long axons, connecting to the anterior cingulate and anterior insula, which is part of the reason why we have Executive Attention. Neural networks like this are what enable specific human traits such as ‘&lt;b&gt;effortful control&lt;/b&gt;’ which is a higher-order temperament factor consisting of attention, focus shifting, and inhibitory control - both for children and adults. A common example of this is how you often may make plans that you do not follow through with. Effortful control has been shown to correlate with the scores on executive attention at several ages during childhood, and imaging studies have linked it to brain areas involved in self-regulation. Good parenting has been shown to build good effortful control, so there are clear implications from this research.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Several training programs have been successful in improving attention in normal adults and in patients suffering from different pathologies. With normal adults, training with video games produced better performance on a range of visual attention tasks. There is no ceiling for abilities such as attention. The more training, even with normal people, the higher the results. Training has also led to specific improvements in executive attention in patients with specific brain injury. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;With the global advent of brain-based education, Posner noted, such work has garnered increased support from national and international governments and nonprofit groups.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;"These efforts are bringing together a platform where new findings about the brain--in literacy, numeracy and attention--can yield new interventions," says Posner. "We are on the threshold of important developments in education."&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Dozens of schools nationwide are already incorporating some kind of attention training into their curriculum. And as this new arena of research helps overturn long-standing assumptions about the malleability of this essential human faculty, it offers intriguing possibilities for a world of overload.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;"If you have good attentional control, you can do more than just pay attention to someone speaking at a lecture, you can control your cognitive processes, control your emotions, better articulate your actions," says Amir Raz, a cognitive neuroscientist at McGill University who is a leading attention researcher. "You can enjoy and gain an edge in life."&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;A parallel line of investigation is based on the close link between attention and memory. "&lt;b&gt;Working memory&lt;/b&gt;" is the short-term cognitive storehouse that helps us recall a phone number or the image of a landscape; this type of memory is integral to executive attention. Tapping into this link, cognitive neuroscientist Torkel Klingberg of Sweden's Karolinska Institute devised computer software to improve executive attention by training working memory in teens and pre-adolescents with attention-deficit/hyperactivity disorder. Using a training program he calls "RoboMemo," Klingberg has helped children improve their working memory and complex reasoning skills, according to studies published in the Journal of the American Academy of Child and Adolescent Psychiatry, among other publications. This appears to pay off in attention as well. The children were also reported to be less impulsive and inattentive by their parents.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Christopher Lucas of New York University, one of the US researchers using Klingberg's software, used the RoboMemo training program to boost the visuospatial memory of a group of children, and found that as this type of working memory improved, they became more focused and compliant. Most encouraging is that this training was associated with an increase in positive behavior above and beyond medication and behavior treatments already in place.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Children differ in their attentional preferences, and in their capacity to regulate attention. Dr. Posner is currently working on a long-term study to train children at age 5 and then follow-up over the years, compared to a control group. They would like to track those kids over time and see what happens. For example, they will examine whether or not an early intervention might translate into a "snowball effect" of higher levels of cognitive and school performance. Posner's team is also studying attention training with preschoolers who have symptoms of attention-deficit hyperactivity disorder (ADHD). Some of their initial findings are reported &lt;a href="http://www.sacklerinstitute.org/cornell/people/bruce.mccandliss/publications/publications/Tamm.etal.inpress.pdf"&gt;&lt;b&gt;here&lt;/b&gt;&lt;/a&gt;. Their experience in is that attention training can be adapted successfully for preschoolers, and has promising evidence as an intervention for children at-risk for or diagnosed with ADHD.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;It is clear that executive attention and effortful control are critical for success in school. Will they one day be trained in all pre-schools? Dr Posner says “It sounds reasonable to believe so, to make sure all kids are ready to learn.” And that is what we believe too.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="apple-style-span"&gt;&lt;span style=" line-height:115%;Verdana&amp;quot;,&amp;quot;sans-serif&amp;quot;;color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;With &lt;a href="http://www.neuropathlearning.com/"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Neuropath Learning programs&lt;/span&gt;&lt;/b&gt;&lt;/a&gt; you can now make this future a reality! Our programs provide cognitive training of all sorts: attention training, executive function training, working memory training, visuo-spatial training and verbal/auditory training. We have seen improvements of language abilities, academic performance and positive behavioral outcomes result from use of our programs. Register for a free trial today!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;References:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;1. Training, maturation, and genetic influences on the development of executive attention. Rueda MR, Rothbart MK, McCandliss BD, Saccomanno L, Posner MI. Proc Natl Acad Sci USA. 2005 Oct 11;102(41):14931-6.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;2. Computerized training of working memory in children with ADHD--a randomized, controlled trial. Klingberg T, Fernell E, Olesen PJ, Johnson M, Gustafsson P, Dahlström K, Gillberg CG, Forssberg H, Westerberg H. J Am Acad Child Adolesc Psychiatry. 2005 Feb;44(2):177-86.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;3. A randomized controlled of two forms of computerized working memory training in ADHD. Christopher Lucas, M.D., M.P.H., Howard Abikoff, Ph.D., Eva Petkova, Ph.D., Weijin Gan, M.S., Solomon Sved, Lindsey Bruett, Brittany Eldridge, B.A. Meeting of the American Psychiatric Association, May 2008&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;4. “Distracted: The Erosion of Attention and the Coming Dark Age," by Maggie Jackson. June 2008 &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;2. Posner Interviews:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ul type="disc"&gt;  &lt;li class="MsoNormal" color="black" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:      auto;line-height:normal;mso-list:l0 level1 lfo1;tab-stops:list .5in"&gt;&lt;span&gt;&lt;a href="http://www.sharpbrains.com/blog/2008/10/18/training-attention-and-emotional-self-regulation-interview-with-michael-posner/#more-1580"&gt;&lt;span style="color:blue;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;http://www.sharpbrains.com/blog/2008/10/18/training-attention-and-emotional-self-regulation-interview-with-michael-posner/#more-1580&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" color="black" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:      auto;line-height:normal;mso-list:l0 level1 lfo1;tab-stops:list .5in"&gt;&lt;span&gt;&lt;a href="http://www.sciencentral.com/articles/view.php3?article_id=218392700"&gt;&lt;span style="color:blue;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;http://www.sciencentral.com/articles/view.php3?article_id=218392700&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;  &lt;li class="MsoNormal" color="black" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:      auto;line-height:normal;mso-list:l0 level1 lfo1;tab-stops:list .5in"&gt;&lt;span&gt;&lt;a href="http://www.apa.org/monitor/oct03/young.html"&gt;&lt;span style="color:blue;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;http://www.apa.org/monitor/oct03/young.html&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt; &lt;/ul&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Video: &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.livescience.com/common/media/video/player.php?videoRef=attentiontraining"&gt;&lt;span style="color:blue;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;http://www.livescience.com/common/media/video/player.php?videoRef=attentiontraining&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"&gt;&lt;span style="color:black;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Photos: University of Oregon&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-260916228066577814?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/260916228066577814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=260916228066577814' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/260916228066577814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/260916228066577814'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/06/attention-training-preparing-kids-for.html' title='Computerized COGNITIVE TRAINING: Preparing kids for school'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/SjlpqRbcc7I/AAAAAAAAAFc/BmE5nhK-j1E/s72-c/AttentionTraining.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-279150736711315578</id><published>2009-06-08T12:02:00.000-07:00</published><updated>2009-06-08T12:15:20.978-07:00</updated><title type='text'>Interview with Craig Evans of Autism Hangout</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:large;"&gt;C&lt;/span&gt;raig Evans of Autism Hangout invited me for a SKYPE interview last week to share our company's products and services with the Autismhangout community. Here is the recording of the that interview. If you have any questions about anything mentioned in the interview or would like to find out more please e-mail me at &lt;a href="mailto:sutapa@neuropathlearning.com"&gt;sutapa@neuropathlearning.com&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/RMeW0ECsd34&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&amp;amp;border=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube-nocookie.com/v/RMeW0ECsd34&amp;amp;hl=en&amp;amp;fs=1&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6&amp;amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-279150736711315578?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/279150736711315578/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=279150736711315578' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/279150736711315578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/279150736711315578'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/06/interview-with-craig-evans-of-autism.html' title='Interview with Craig Evans of Autism Hangout'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-8294094288157320117</id><published>2009-05-19T11:34:00.000-07:00</published><updated>2009-05-19T14:10:11.291-07:00</updated><title type='text'>Differentiated Instruction Tools</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_f51ELUMVisI/ShMa3259GxI/AAAAAAAAAEs/i4LmJSIvlM4/s1600-h/differentiated_intstruction.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://2.bp.blogspot.com/_f51ELUMVisI/ShMa3259GxI/AAAAAAAAAEs/i4LmJSIvlM4/s200/differentiated_intstruction.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5337639530297891602" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;More and more people are realizing that a one-size-fits-all, group learning approach in schools is not working. So "&lt;a href="http://www.cast.org/publications/ncac/ncac_diffinstruc.html"&gt;Differentiated Instruction"&lt;/a&gt; is slowly gaining ground as parents and educators are acknowledging different learning styles and the existence of &lt;a href="http://www.ldpride.net/learningstyles.MI.htm"&gt;multiple intelligences&lt;/a&gt;.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Differentiated instruction&lt;/span&gt; is an important consideration in all classrooms but especially so in the special education setting. Although teachers understand this, they often do not have the time and resources to implement it. &lt;a href="http://www.realityworkscompany.com/main.html"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Neuropath Learning&lt;/span&gt;&lt;/a&gt; has developed programs that are designed to help teachers offer Differentiated Instruction in both the mainstream classroom and the special needs classroom. These products are computer based interactive software that are accessible online. Multimedia learning tools can pair visual, auditory and written information to teach and reinforce important concepts in language and math as well as promote cognitive development in a way that books cannot. Information is presented in various different ways through many types of "learning activities" in our programs. Students are allowed to interact with the program one-on-one and get immediate feedback and rewards for their achievement. It is important to note that all of the multimedia presented to the children are reality based, natural sounds and pictures - none of it is computed generated, cartoons or fantasy.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Early Mind Matters&lt;/span&gt; is our program for ECE (early childhood education) and Special ed. This program guides students through a series of cognitive learning activities and their performance is tracked in real time. The program then generates a report of cognitive abilities and disabilities of each child. This type of information is valuable for developing an IEP (special ed) and to identify and bridge gaps in knowledge or understanding early on (ECE). The program also offers cognitive training through successive rounds of student interaction with these activities to further develop and improve 47 different cognitive skills. Moreover, the Early Mind Matters program can be customized for each child's individual needs - for example if more cognitive training activities are required to correct a particular deficit we provide additional relevant activities from our extensive database. Using this program a teacher can evaluate all of his/her students at the same time and get individual read outs of each child’s strengths and weaknesses. If you'd like to know more information about this program please go to www.neuropathlearning.com. You can register up to 5 students in your classroom for a free trial.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Neuropath Learning also offers a program called &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Knowledge First&lt;/span&gt; that can be used in mainstream classrooms. Both Knowledge First and Early Mind Matters follow the same principles of brain based learning and evaluation. They are based on years of scientific research on how the brain is attracted to and retains new and useful information. Knowledge First assesses both &lt;u&gt;cognitive and academic performance&lt;/u&gt; of each child in specific subject areas at the elementary school level. You can find demos of all of our programs on the &lt;a href="http://www.neuropathlearning.com/"&gt;neuropathlearning.com&lt;/a&gt; website. Many teachers have successfully used data coming from the Knowledge First program to address specific learning issues for children in their class. They have also designed their curriculum and teaching methods around the content in the Knowledge First program to further the gains. Knowledge First has consistently helped schools improve state wide test scores significantly year after year. This is due to a combination of cognitive training that brings about "learning readiness", differential instruction, and a better understanding of each child's capabilities and deficits. &lt;/p&gt;&lt;p class="MsoNormal"&gt;Finally -  for neurotypical preschoolers and kindergartners we have a program called &lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Be School Ready&lt;/span&gt; - that again works on the same principles of differentiated instruction and cognitive learning. Our programs can be used in series - Early Mind Matters, followed by Be School Ready and then Knowledge First to help developmentally delayed children integrate into the mainstream classroom.&lt;/p&gt;  What sets our programs apart from other educational/assessment software manufacturers is that we continually work with teachers, orienting, guiding, training and supporting them throughout the process. With Early Mind Matters for example, each child's performance data is periodically analyzed and an individualized report for each child is provided to the teacher. We are always working to improve our products and develop new ones. All upgrades are immediately available to users as it is entirely web based.&lt;p&gt;We believe that there is no such thing as a "standardized brain" so why should there be standardized learning and testing???&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-8294094288157320117?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/8294094288157320117/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=8294094288157320117' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/8294094288157320117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/8294094288157320117'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/05/differentiated-instruction-tools.html' title='Differentiated Instruction Tools'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_f51ELUMVisI/ShMa3259GxI/AAAAAAAAAEs/i4LmJSIvlM4/s72-c/differentiated_intstruction.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-597449881031911036</id><published>2009-04-28T10:37:00.000-07:00</published><updated>2009-04-28T17:16:12.931-07:00</updated><title type='text'>How does the Neuropath Learning process work?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_f51ELUMVisI/SfdhgEleIiI/AAAAAAAAAEc/l1DflQs6og8/s1600-h/thinking-cap-1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://4.bp.blogspot.com/_f51ELUMVisI/SfdhgEleIiI/AAAAAAAAAEc/l1DflQs6og8/s200/thinking-cap-1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5329835887630885410" /&gt;&lt;/a&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;W&lt;/span&gt;e now have evidence that our programs are helping children both with and without learning disabilities learn. If you have read the &lt;a href="http://www.realityworkscompany.com/moretestimonials.html"&gt;feedback&lt;/a&gt; and watched the video testimonials from parents and teachers on this blog, you must be wondering how children on our programs have made such extraordinary gains. The following attempts to explain the neurobiology of how our programs are able to boost cognitive development and produce the amazing results seen. &lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;How does Neuropath Learning™ improve cognitive function?&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;strong&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Strong cognitive skills are a  pre-requisite for learning.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;u&gt;Cognitive skills&lt;/u&gt; are the mental skills required to retain, recall, process and analyze information, focus and apply knowledge. These skills affect both learning and behavior because they are needed for thinking, problem solving, planning, strategizing and reacting appropriately.......&lt;a href="http://www.realityworkscompany.com/cognitiveskillsinfo.html"&gt;(more)&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Neuropath Learning™ programs take advantage of the phenomenon of neuro-plasticity.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;For a long time, it was believed that as we aged, the connections in the brain became fixed or permanent. Research has shown that in fact the brain never stops changing through learning. Plasticity is the capacity of the brain to change with learning. Our experiences are what shape our brains.......&lt;a href="http://www.realityworkscompany.com/neuroplasticity.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;The two key elements of cognitive function in the brain are working memory and executive function.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;The term ‘&lt;strong&gt;working memory’&lt;/strong&gt; refers to the capacity to store and manipulate information for brief periods of time, similar to a scratchpad. It provides a mental workspace that is used in many important activities in learning......&lt;a href="http://www.realityworkscompany.com/workingmemory.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Cognitive training increases pre-frontal cortex activity.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;The part of the brain involved in executive planning and working memory is the &lt;u&gt;pre-frontal cortex&lt;/u&gt; whereas the part of the brain involved in learning and memory retrieval is the&lt;u&gt;hippocampus&lt;/u&gt;. All the activities in EMM are designed to stimulate the pre-frontal cortex and require the use of the hippocampus.......&lt;a href="http://www.realityworkscompany.com/prefrontal.html"&gt;(more)&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Neuropath Learning™ uses a visual, right-brain approach.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;In order to connect, the neurons need to be stimulated through activity. All the activities in our programs are designed to stimulate the parts of the brain involved in cognition. Visual stimulation with real world images is a key feature of EMM that sets it apart from other cognitive training programs.....&lt;a href="http://www.realityworkscompany.com/approach.html"&gt;(more)&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;The neuro-scientific basis of the Neuropath Learning Process.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Our early childhood learning programs are derived from four pivotal, neuroscience-based principles....&lt;a href="http://www.realityworkscompany.com/process.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;What can Neuropath Learning™ do for children with neuro-developmental disorders?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Deficient executive functions such as organization, planning and working memory are considered the primary cognitive deficits of Autism, ADHD and other neuro-developmental disorders even though they vary in behavioral phenotypes........&lt;a href="http://www.realityworkscompany.com/neurodevelopment.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Attention Deficit Hyperactivity Disorder (ADD/ADHD)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt; Deficits in critical cognitive skills, known as executive function, can interfere with a student's ability to succeed in school. About 15% of children have some problems with executive functioning, but about 50% of children with ADHD have problems......&lt;a href="http://www.realityworkscompany.com/adhd.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Autism&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Among the sensory systems that need careful stimulation in children with Autism and Asperger’s Syndrome are auditory processing skills. Most professionals and parents believe that auditory processing disorders are a core component of the attention, memory and language difficulties of these children......&lt;a href="http://www.realityworkscompany.com/autism.html"&gt;more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Down Syndrome&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Mounting evidence suggests that children with Down syndrome display unique developmental characteristics in the areas of speech, language, memory, and auditory processing due to delays caused by reduced cognitive skills.....&lt;a href="http://www.realityworkscompany.com/downsyndrome.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Fetal Alcohol Syndrome&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;Individuals with FAS exhibit executive function deficits in the areas of cognitive flexibility, planning and strategy use, verbal reasoning, some aspects of inhibition, set shifting, fluency, working memory, and, recently, on tests of emotion-related executive function......&lt;a href="http://www.realityworkscompany.com/fasyndrome.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 51, 153);"&gt;Central Auditory Processing Disorder&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;A child affected by Central Auditory Processing Disorder (CAPD) can often have nearly perfect hearing, but because their brain poorly processes what they hear, a learning disability results.....&lt;a href="http://www.realityworkscompany.com/capd.html"&gt;(more)&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;a href="http://www.realityworkscompany.com/scireferences.html"&gt;Scientific References&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-597449881031911036?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/597449881031911036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=597449881031911036' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/597449881031911036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/597449881031911036'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/04/how-does-neuropath-learning-process.html' title='How does the Neuropath Learning process work?'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_f51ELUMVisI/SfdhgEleIiI/AAAAAAAAAEc/l1DflQs6og8/s72-c/thinking-cap-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-6531809484788525950</id><published>2009-04-16T11:34:00.000-07:00</published><updated>2009-04-16T12:50:37.725-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='special education'/><category scheme='http://www.blogger.com/atom/ns#' term='learning'/><category scheme='http://www.blogger.com/atom/ns#' term='language'/><category scheme='http://www.blogger.com/atom/ns#' term='autism'/><title type='text'>Testimonial from a Parent of a child with Autism</title><content type='html'>Watch this video to hear Lori Prince, parent and first grade teacher, talk about her son's Autism and some of the extraordinary gains he has made from using our Knowledge First program. Children with Autism struggle to learn language and social communication. However, after being on our program, Lori's son made dramatic improvements in his receptive and expressive language, he is now able to focus well and has even come off his medication. His speech therapist is very impressed at the progress he has made. If you are a parent, special education teacher or speech therapist wanting to find more about our products please visit our website &lt;a href="http://www.realityworkscompany.com/main.html"&gt;www.neuropathlearning.com&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;object width="445" height="364"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/VLZ1XsXmnSc&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/VLZ1XsXmnSc&amp;hl=en&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-6531809484788525950?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/6531809484788525950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=6531809484788525950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6531809484788525950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/6531809484788525950'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/04/testimonial-from-parent-of-child-with.html' title='Testimonial from a Parent of a child with Autism'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-7590106284831027894</id><published>2009-04-08T09:23:00.000-07:00</published><updated>2009-04-10T08:31:01.343-07:00</updated><title type='text'>Special education teacher testimonial</title><content type='html'>This video consists of a Special Education Teacher in Poulsbo WA, who talks about her students that have been diagnosed with Autism and their amazing long term gains while using our web based, real world, education program. Our program was not originally designed for children with Autism but as you can see, it has made some note worthy gains and changes within these students lives. The ground breaking results gave us a reason to create a program that is designed for children who may have Autism, Aspergers, ADD/ADHD, and Dyslexia. The new program is called "Early Mind Matters" and was just launched on April 1st of 2009. The program that you see the children using is called "Knowledge First" for which we have made many note worthy gains for students who do not have learning difficulties, along with English Language Learners. The learning process of our scientific programs is called Neuropath Learning for which a website will also be launched in January of 2009. Both programs collect quantifiable data on every individual student, in real time. I apologize for the scratchiness in the beginning of this video. &lt;br /&gt;&lt;br /&gt;&lt;object width="245" height="164"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/HBM0GOzem2s&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/HBM0GOzem2s&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-7590106284831027894?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/7590106284831027894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=7590106284831027894' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/7590106284831027894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/7590106284831027894'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/04/special-education-teacher-in-washington.html' title='Special education teacher testimonial'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1769847042766212960.post-2277443765956475648</id><published>2009-04-06T16:23:00.001-07:00</published><updated>2009-04-06T16:34:34.082-07:00</updated><title type='text'>Please visit our new website!</title><content type='html'>&lt;a href="http://www.neuropathlearning.com"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 98px;" src="http://1.bp.blogspot.com/_f51ELUMVisI/SdqRbarHVMI/AAAAAAAAACc/k4c0q68--5s/s320/NLjpg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5321725809894315202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.neuropathlearning.com"&gt;www.neuropathlearning.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1769847042766212960-2277443765956475648?l=neuropathlearning.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neuropathlearning.blogspot.com/feeds/2277443765956475648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1769847042766212960&amp;postID=2277443765956475648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2277443765956475648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1769847042766212960/posts/default/2277443765956475648'/><link rel='alternate' type='text/html' href='http://neuropathlearning.blogspot.com/2009/04/please-visit-our-new-website.html' title='Please visit our new website!'/><author><name>Neuropath Learning's Science Blog</name><uri>http://www.blogger.com/profile/17923250462134267894</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='29' src='http://3.bp.blogspot.com/_f51ELUMVisI/SdzNeEtEu6I/AAAAAAAAACs/NZcC6RqyBd4/S220/neruon.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_f51ELUMVisI/SdqRbarHVMI/AAAAAAAAACc/k4c0q68--5s/s72-c/NLjpg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
